Auto Mapping Implementation #2

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Vendan
Posts: 10
Joined: Sun Jan 02, 2011 8:56 pm

Auto Mapping Implementation #2

Post by Vendan »

Hey folks, I was thrilled by http://www.havenandhearth.com/forum/vie ... 49&t=67266, but rather disappointed by how much effort it was to set up, so I built my own version.

https://github.com/andyleap/hnh-map/

It's doing a very similar thing, but is a bit easier to install, as it's available as a completely ready to run docker image, or you can build it yourself with just docker.

If you have any problems getting it working, I've got a discord channel set up: https://discord.gg/Ph4NhUq so feel free to hop in and ask me.

Some features I've added:

Authenticated (somewhat) map uploads: uses a unique token per user as part of the url to upload from the client, so someone would have to guess an existing token to be able to upload bad data.
More users: Have multiple users, with variable "read map", "upload", or "admin" privileges.
pickels
Posts: 1
Joined: Fri Dec 06, 2019 3:15 am

Re: Auto Mapping Implementation #2

Post by pickels »

What's going on with the blog linked from your github. This shit is wild https://vendaria.net/pet-camera

Is it AI generated or what
Vendan
Posts: 10
Joined: Sun Jan 02, 2011 8:56 pm

Re: Auto Mapping Implementation #2

Post by Vendan »

Hah, no forgot to remove that from my github, dropped that domain a while back, so no idea what it is
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Auto Mapping Implementation #2

Post by Undefined »

Having never used Docker before I was able to install and set this up in about 10 mins on my local windows server and docker desktop, really painless, nice job.
I could see a use case for this even if you don't plan to share the map or use tracking features, can be setup to run locally in a tiny footprint docker container and build your map for you as you play rather than having to use a map stitcher and whatnot.
Last edited by Undefined on Thu Mar 05, 2020 12:22 pm, edited 1 time in total.
voiddancer
Posts: 23
Joined: Wed Aug 16, 2017 4:08 pm

Re: Auto Mapping Implementation #2

Post by voiddancer »

Are you kidding me?
What about multilayers? (caves)
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APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
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Re: Auto Mapping Implementation #2

Post by APXEOLOG »

Nice job!
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shubla
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Re: Auto Mapping Implementation #2

Post by shubla »

Cool beans,but go notcool!
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voiddancer
Posts: 23
Joined: Wed Aug 16, 2017 4:08 pm

Re: Auto Mapping Implementation #2

Post by voiddancer »

go it wonderful!
Vendan
Posts: 10
Joined: Sun Jan 02, 2011 8:56 pm

Re: Auto Mapping Implementation #2

Post by Vendan »

Version 3 is released
Docker tag: v-3 or v-3.0

New features include:
  • automatic real-time tile updates on the map display
  • cache busting (so tiles shouldn't be old)
  • reworked tile storage to allow 0,0 grid remaps easier in the future
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vatas
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Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Auto Mapping Implementation #2

Post by vatas »

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