Hey folks, I was thrilled by http://www.havenandhearth.com/forum/vie ... 49&t=67266, but rather disappointed by how much effort it was to set up, so I built my own version.
https://github.com/andyleap/hnh-map/
It's doing a very similar thing, but is a bit easier to install, as it's available as a completely ready to run docker image, or you can build it yourself with just docker.
If you have any problems getting it working, I've got a discord channel set up: https://discord.gg/Ph4NhUq so feel free to hop in and ask me.
Some features I've added:
Authenticated (somewhat) map uploads: uses a unique token per user as part of the url to upload from the client, so someone would have to guess an existing token to be able to upload bad data.
More users: Have multiple users, with variable "read map", "upload", or "admin" privileges.
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pickels
- Posts: 1
- Joined: Fri Dec 06, 2019 3:15 am
Re: Auto Mapping Implementation #2
What's going on with the blog linked from your github. This shit is wild https://vendaria.net/pet-camera
Is it AI generated or what
Is it AI generated or what
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Vendan
- Posts: 10
- Joined: Sun Jan 02, 2011 8:56 pm
Re: Auto Mapping Implementation #2
Hah, no forgot to remove that from my github, dropped that domain a while back, so no idea what it is
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Auto Mapping Implementation #2
Having never used Docker before I was able to install and set this up in about 10 mins on my local windows server and docker desktop, really painless, nice job.
I could see a use case for this even if you don't plan to share the map or use tracking features, can be setup to run locally in a tiny footprint docker container and build your map for you as you play rather than having to use a map stitcher and whatnot.
I could see a use case for this even if you don't plan to share the map or use tracking features, can be setup to run locally in a tiny footprint docker container and build your map for you as you play rather than having to use a map stitcher and whatnot.
Last edited by Undefined on Thu Mar 05, 2020 12:22 pm, edited 1 time in total.
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voiddancer
- Posts: 23
- Joined: Wed Aug 16, 2017 4:08 pm
Re: Auto Mapping Implementation #2
Are you kidding me?
What about multilayers? (caves)
What about multilayers? (caves)
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Auto Mapping Implementation #2
Nice job!
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Auto Mapping Implementation #2
Cool beans,but go notcool!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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voiddancer
- Posts: 23
- Joined: Wed Aug 16, 2017 4:08 pm
Re: Auto Mapping Implementation #2
go it wonderful!
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Vendan
- Posts: 10
- Joined: Sun Jan 02, 2011 8:56 pm
Re: Auto Mapping Implementation #2
Version 3 is released
Docker tag: v-3 or v-3.0
New features include:
Docker tag: v-3 or v-3.0
New features include:
- automatic real-time tile updates on the map display
- cache busting (so tiles shouldn't be old)
- reworked tile storage to allow 0,0 grid remaps easier in the future
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Auto Mapping Implementation #2
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)