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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Crime & Punishment
One last question: How close does the ranger need to be to the hearthfire in order to activate the summon?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Crime & Punishment
Right next to it, as in bounding box contact. Are you planning to try to wall in your hearth?Blaze wrote:One last question: How close does the ranger need to be to the hearthfire in order to activate the summon?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Crime & Punishment
I haven't stolen, beaten, or murdered anyone since the update; not that I did those things in the first place :P.
But there might be a time when I have to do one or more of the aforementioned deeds, so I need a way to make sure I don't get killed while I'm asleep.
But there might be a time when I have to do one or more of the aforementioned deeds, so I need a way to make sure I don't get killed while I'm asleep.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Crime & Punishment
You should not be able to be summoned with a simple trespass scent. But i guess i can live with this.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Crime & Punishment
You can't be summoned with a simple trespass scent.sami1337 wrote:You should not be able to be summoned with a simple trespass scent. But i guess i can live with this.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Game Development: Crime & Punishment
Sami you cant force someone back into the game with trespass I don't believe only the more serious offences including theft.
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poltifar
- Posts: 68
- Joined: Sat Jun 13, 2009 8:04 am
Re: Game Development: Crime & Punishment
I'd say these changes make newbies MUCH LESS safe, since only experienced players would have the ranging skill and would probably exact a heavy fee for their services, so any thief could potentially rob a person's land blind and not fear any retaliation since the owner is too poor to hire a ranger.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Crime & Punishment
I firmly believe that the existing in game communities will punish newbie bullying behavior regardless of whether or not they're paid, simply because it is in their own interest that criminals be punished. I have noticed several man hunts being talked about in the forums where people seemed more than happy to help out without it even being an issue of payment. Hunting thieves is as fun as it gets, right?
Spontaneous order. You'll see.
Spontaneous order. You'll see.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Game Development: Crime & Punishment
Haha it seems you, like myself, have some interest in philosophy, emergence is something I am personally fascinated by, cheers for the link.
On a more topical note I would like to see those summoned into the game fight back as that seems to make more sense, some kind of standing set of orders for attacks and manoeuvres(sp?) perhaps, it could be set so that if the summoner clicks the "End combat button" it logs out the summoned. Pathfinding would need to be added of course otherwise melee would suck.
On a more topical note I would like to see those summoned into the game fight back as that seems to make more sense, some kind of standing set of orders for attacks and manoeuvres(sp?) perhaps, it could be set so that if the summoner clicks the "End combat button" it logs out the summoned. Pathfinding would need to be added of course otherwise melee would suck.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Crime & Punishment
Ah ok so trespassers are safe.
Yeah i agree. They should atleast try to attack back if they have a weapon equipped.
Yeah i agree. They should atleast try to attack back if they have a weapon equipped.