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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Crime & Punishment
The RoB does not have a set spawn point, so it wouldn't work there. Wall in problems are, however, one of the reasons we've delayed implementing walls, as it is unclear how one should combat that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Crime & Punishment
Looks like if we want destructable items to be implemented someone is going to have to build a few drying racks around the ROB
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Crime & Punishment
Or right outside the door to jorbs house.
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shockedfrog
- Posts: 182
- Joined: Fri May 29, 2009 6:04 pm
Re: Game Development: Crime & Punishment
I think if you did those things for another reason, then you might get item destruction implemented, but if you do them simply in the hope of influencing the next development decision, the next update notes are more likely to read 'Added smiting.'
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Crime & Punishment
I can see it now
"Today we added in a feature that kills you, and instantly kills any future reincarnations of you with the push of a button. Now stop putting drying racks in front of my door! -Jorb"
"Today we added in a feature that kills you, and instantly kills any future reincarnations of you with the push of a button. Now stop putting drying racks in front of my door! -Jorb"
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Crime & Punishment
Wow. Just turned on tracking mode
My claim is covered with the reek of theft.
Let the hunt begin!
My claim is covered with the reek of theft.
Let the hunt begin!
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Crime & Punishment
So how do the theft bits work exactly? Like, if something is taken from a chest does it show up outside of the chest on the ground?
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Game Development: Crime & Punishment
A similar question to the one above, if you assault someone with a bow and arrow does the clue appear at your feet or theirs?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Crime & Punishment
If you take a clue from someone else's unshared claim while you're not in a party with them, does that count as a theft?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Crime & Punishment
Right now, the inventory implementation is in need of improvement, so you actually spawn a Theft Clue just by opening a chest or interact with something else that you could steal anything from. That will be fixed in time, so that just interacting with the thing would spawn a Trespassing Clue, and the Theft Clue would be spawned when something is actually taken.RaptorJedi wrote:So how do the theft bits work exactly? Like, if something is taken from a chest does it show up outside of the chest on the ground?
At the offender's feet. Same thing for battery and murder.Vattic wrote:A similar question to the one above, if you assault someone with a bow and arrow does the clue appear at your feet or theirs?
Nope; clues can be used an unlimited number of times (during their limited lifetime) to get a usable "crime stench" from, so it does not count as a theft. You would need to trespass to get to it, of course.theTrav wrote:If you take a clue from someone else's unshared claim while you're not in a party with them, does that count as a theft?
"Object-oriented design is the roman numerals of computing." -- Rob Pike