Ok here my all ideas for new world:
-Less rivers, more lakes it would be funnier to walk than swim.
-Easier killing animals, it would be good because you want make hardcap on wilderness resouces so i suggest this:
*party buff that gives u 20% less defence meter drop per nearby party member
*early game armor and weapons that ql is hard to raise but they give many stats like +2 str +2 agi +2 meele combat and have decent damage
*new moves that could give u passive defence gain and decrease animal's defence bar ex. Cost: 10%atk Gives: 3%def/-6%def
-Some kind of traps
-STORMCHASING!!
-And they hardcapped water could be only shown as hardcapped(10ql) but they could regain your stamina like normal.
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chemio2k12
- Posts: 9
- Joined: Thu Jul 19, 2012 7:09 pm
Re: World 7 incoming
Last edited by chemio2k12 on Sat Jun 01, 2013 1:27 am, edited 1 time in total.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: World 7 incoming
Just discover as many different things as possible when you begin, should be enough to avoid having only 1 survival.HarryDresden wrote:Sounds like Foragers/Node Hunters are going to play an even bigger part in the start of this world, which I'm all for. Is there any way to do something to make farming better? At least be able to fill a trough with seedbags. That's the most godawful infuriating thing ever.
I see lots of pumpkin pies and bark bread in my futere.
If all resources are capped... Starting LP is going to be even harder to come by. q1 conecows all over!
Pablet; Resetting only takes a few hours tops.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: World 7 incoming
I should have known you guys had thought about it already. (I probably butchered the grammar there)loftar wrote:Well, actually, the resources are indeed capped at the higher of either your survival or 10.snuby wrote:What about Q1 water to gain hunger? I really hope the minimum stays at 10. Or we all start with 10 survival.
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NaoWhut
- Posts: 4852
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- Location: |.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: World 7 incoming
Ah, i almost forgot. Is there a fix for the crossroad + raft bug jump? If you don't know what i'm talking about, an explanation
.
If we couldn't use CRs from boats and rafts it would fix this completely. Since i posted that, i did see the jump done once by AD (i believe) so i can confirm it works.bmjclark wrote:The bug jump. This bug jump will only work if your target doesn't have a v claim. Claim right up to the wall with your v claim. Place a crossroad up against their wall. It has to be right up against it! Next, place a crossroad up against the water. Now, put a sign on the CR on the water going to the CR at the wall. Boat up to the CR, and teleport to the CR while on your boat. It could take a few tries, but you should be able to get off ur boat through the wall. (as a disclaimer, i've never tried this myself so i could be off on my explanation). Fun fact, this is also how Ladygoo got her cows into her house. Raft up to the CR with a cow on ur raft, and teleport. Poof! Your cow is now where ever the CR you teleported to is.
Last edited by bmjclark on Sat Jun 01, 2013 1:30 am, edited 2 times in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
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Airbasex
- Posts: 158
- Joined: Sat Nov 12, 2011 1:31 am
- Location: Moscow
Re: World 7 incoming
it was fixed ~3 weeks ago Jordan.
Although I don't fear dying, I still would rather not.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 7 incoming
hasn't this been fixed recently?bmjclark wrote:Ah, i almost forgot. Is there a fix for the crossroad + raft bug jump? If you don't know what i'm talking about, an explanation.
If we couldn't use CRs from boats and rafts it would fix this completely.bmjclark wrote:The bug jump. This bug jump will only work if your target doesn't have a v claim. Claim right up to the wall with your v claim. Place a crossroad up against their wall. It has to be right up against it! Next, place a crossroad up against the water. Now, put a sign on the CR on the water going to the CR at the wall. Boat up to the CR, and teleport to the CR while on your boat. It could take a few tries, but you should be able to get off ur boat through the wall. (as a disclaimer, i've never tried this myself so i could be off on my explanation). Fun fact, this is also how Ladygoo got her cows into her house. Raft up to the CR with a cow on ur raft, and teleport. Poof! Your cow is now where ever the CR you teleported to is.
Hope you have a great day
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TheG4MER14
- Posts: 76
- Joined: Tue Sep 20, 2011 7:34 pm
- Location: Way over there.
Re: World 7 incoming
What about the bug were the tree logs fall into a cliff and get stuck? Can this be fixed? Its really annoying.
"I have a bad sleeping problem... its called Haven and Hearth."
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: World 7 incoming
Has it? Well, it was like a month ago that i saw it happen i guess. Nvm if it's been fixed.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

