This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
-
OscarX
- Posts: 21
- Joined: Mon May 30, 2011 5:30 am
Re: World 7 incoming
-
Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: World 7 incoming
Maybe you should reconsider your occupation.
-
loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: World 7 incoming
OscarX wrote:This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
loftar wrote:For the record, the reason for the change is not so much because of any intended game mechanic, but simply to introduce some kind of cost for leaving scents. The bug A.D. used the other day to lag the server was precisely to leave bajillions of scents, in order to make the server run out of memory.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 7 incoming
Agreed. It doesn't even make sense on top of that :SOscarX wrote:This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
edit: Still don't think that's a reason to implement this.
Last edited by krikke93 on Sat Jun 01, 2013 3:48 am, edited 1 time in total.
Hope you have a great day
-
Feltzy
- Posts: 96
- Joined: Fri Sep 16, 2011 4:24 pm
Re: World 7 incoming
It sucks that this happens a week before I leave for EOD school...
-
sn6494900
- Posts: 19
- Joined: Sun Apr 15, 2012 1:55 am
Re: World 7 incoming
I hate to bring up the timing thing, but in a way I agree with it. Kinda levels the playing field with those of us that have kids in school ourselves and jobs. Cause we have no summer breaks. But either way I'm glad to be seeing a new world, if you happen to see me please don't kill me. 
And considering how long EOD school is it shouldn't matter too much, though goodluck with it.
So as it turns out I should have read a few pages then skipped to the back....Sorry .....
And considering how long EOD school is it shouldn't matter too much, though goodluck with it.
So as it turns out I should have read a few pages then skipped to the back....Sorry .....
Last edited by sn6494900 on Sat Jun 01, 2013 3:52 am, edited 1 time in total.
Rey - Farmer / cook
Solman - Forager / small time hunter / general lay about
Solman - Forager / small time hunter / general lay about
-
crfernald
- Posts: 446
- Joined: Sun Jul 04, 2010 2:19 pm
- Location: on a house whit a computer
Re: World 7 incoming
loftar wrote:For the record, the reason for the change is not so much because of any intended game mechanic, but simply to introduce some kind of cost for leaving scents. The bug A.D. used the other day to lag the server was precisely to leave bajillions of scents, in order to make the server run out of memory.
Fixed that for you buddy.loftar wrote:For the record I suffer from extreme aspergers/autistic spectrum disorder and can't fix anything without coming up with an elaborate rube goldberg machine work around scheme.
-
chris1122
- Posts: 447
- Joined: Mon May 31, 2010 7:43 am
Re: World 7 incoming
wooohooo, Now everyone can start off equal without others having 1k+ ua !
-
bubba
- Posts: 191
- Joined: Thu Sep 29, 2011 9:22 pm
Re: World 7 incoming
Feel sorry for all you guys in school still
My school let out 2 weeks ago!
-
loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: World 7 incoming
sn6494900 wrote:I hate to bring up the timing thing, but in a way I agree with it.
crfernald wrote:Fixed that for you buddy.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
