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Cornbread
- Posts: 292
- Joined: Thu Dec 22, 2011 6:42 pm
Re: World 7 incoming
I dont see any flaws with the 1hhp thing, it might even cut down on pvp retards. And make people only want to raid a village because that village did something to them, i can only imagine all the dead dis characters inside ER from all their pointless raids digging our soil and destroying our crops 

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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 7 incoming
Try to immagine people making big ass claims and filling it with signposts except the very middle of the claim, where their camp is.Cornbread wrote:I dont see any flaws with the 1hhp thing, it might even cut down on pvp retards. And make people only want to raid a village because that village did something to them, i can only imagine all the dead dis characters inside ER from all their pointless Dis raids digging our soil and destroying our crops
You'd die before even getting a chance to raid/justify.
Last edited by krikke93 on Sat Jun 01, 2013 11:03 pm, edited 1 time in total.
Hope you have a great day
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: World 7 incoming
Be cool if you guys could code it so actual roads double travel speed both on foot and in wagons.
[4:58:08 PM] Brady Welch: do iet
[4:58:16 PM] Victoria/Vic: so no oathing?
[4:58:16 PM] Painhertz: Noone seems against it
[4:58:25 PM] Brady Welch: wouldnt that stop all vaults?
[4:58:39 PM] Painhertz: Imagine a trade city that everyone has to actually TRAVEL to, with wagons
[4:58:43 PM] Painhertz: And yes
[4:58:55 PM] Painhertz: Or at least vault hopping
[4:59:25 PM] Victoria/Vic: that sounds cool
[4:59:29 PM] Victoria/Vic: a trail of wagons
[4:59:33 PM] Victoria/Vic: merchants to sell their wares
[4:59:36 PM] Victoria/Vic: makes it more "real"
[4:59:50 PM] Rickard: And now it's sunday for me.
[4:59:54 PM] Rickard: Just turned midnight.
[5:00:23 PM] Painhertz: Exactly
[5:00:39 PM] Painhertz: Rick: it should be around 24 hours from now
[5:00:44 PM] Painhertz: Give or take
[5:01:07 PM] Painhertz: Victoria: imagine badits ambushing people going to market
[5:01:10 PM] Painhertz: So cash
[5:01:13 PM] Painhertz: bandits
[5:01:29 PM] Painhertz: Or hiring on people as guards for your trade train
[4:58:08 PM] Brady Welch: do iet
[4:58:16 PM] Victoria/Vic: so no oathing?
[4:58:16 PM] Painhertz: Noone seems against it
[4:58:25 PM] Brady Welch: wouldnt that stop all vaults?
[4:58:39 PM] Painhertz: Imagine a trade city that everyone has to actually TRAVEL to, with wagons
[4:58:43 PM] Painhertz: And yes
[4:58:55 PM] Painhertz: Or at least vault hopping
[4:59:25 PM] Victoria/Vic: that sounds cool
[4:59:29 PM] Victoria/Vic: a trail of wagons
[4:59:33 PM] Victoria/Vic: merchants to sell their wares
[4:59:36 PM] Victoria/Vic: makes it more "real"
[4:59:50 PM] Rickard: And now it's sunday for me.
[4:59:54 PM] Rickard: Just turned midnight.
[5:00:23 PM] Painhertz: Exactly
[5:00:39 PM] Painhertz: Rick: it should be around 24 hours from now
[5:00:44 PM] Painhertz: Give or take
[5:01:07 PM] Painhertz: Victoria: imagine badits ambushing people going to market
[5:01:10 PM] Painhertz: So cash
[5:01:13 PM] Painhertz: bandits
[5:01:29 PM] Painhertz: Or hiring on people as guards for your trade train
Last edited by painhertz on Sat Jun 01, 2013 11:04 pm, edited 1 time in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: World 7 incoming
Having to risk my life and valuable time to go to a market for trades would do away with my pure forager lifestyle. Fuck that.
Of another era.
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Cornbread
- Posts: 292
- Joined: Thu Dec 22, 2011 6:42 pm
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joojoo1975
- Posts: 2360
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: World 7 incoming
taking out alts would make the game cooler.Cornbread wrote:It would make the game so much cooler.
taking out the fact you can keep your "crafting alt" from harm would be cooler
taking out the fact of reincarnation in the first place would be coolest.
To Protect The Helpless From The Heartless
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: World 7 incoming
Doing away with alts would be the hardest of them. how do you do that, one character per I.P.?
Last edited by painhertz on Sat Jun 01, 2013 11:20 pm, edited 1 time in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Slaya15
- Posts: 225
- Joined: Thu Mar 01, 2012 1:51 pm
- Location: USA. Arkansas.
Re: World 7 incoming
Taking away alts = people making tons of accounts.joojoo1975 wrote:taking out alts would make the game cooler.Cornbread wrote:It would make the game so much cooler.
taking out the fact you can keep your "crafting alt" from harm would be cooler
taking out the fact of reincarnation in the first place would be coolest.
Making your crafter immortal just begs for abuse.
Taking away reincarn... I got nothin.
Every battle fought has been decided before the first blow ever landed.
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Cornbread
- Posts: 292
- Joined: Thu Dec 22, 2011 6:42 pm
Re: World 7 incoming
I agree with the last one mostly, alts are shitty but how do you remove them is the problem.joojoo1975 wrote:taking out alts would make the game cooler.Cornbread wrote:It would make the game so much cooler.
taking out the fact you can keep your "crafting alt" from harm would be cooler
taking out the fact of reincarnation in the first place would be coolest.

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LordD1
- Posts: 652
- Joined: Thu Jul 12, 2012 10:08 pm
Re: World 7 incoming
I'd suggest mine holes needing palibasher strength or a ram to bash it.
Otherwise any ol' noob can come along and destroy mine holes you took hours or days to build.
Otherwise any ol' noob can come along and destroy mine holes you took hours or days to build.
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