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Slaya15
- Posts: 225
- Joined: Thu Mar 01, 2012 1:51 pm
- Location: USA. Arkansas.
Re: World 7 incoming
You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Every battle fought has been decided before the first blow ever landed.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: World 7 incoming
@joojoo
jorb wrote:-snip- I'll write something more extensive when we put up the new maps.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: World 7 incoming
joojoo1975 wrote:well hell, looks to be round midnight b4 W7 is here. and I gotta work all next week.
Well jorb, you acted like a tornado and just touched down on a topic here and there.
may I have some answers to these questions?
will map size be the same, bigger, or smaller?
more info bout removing P-claims?
if this info is going to be answered in the near future(b4 W7 opens) would you kindly tell me.
Loftar confirms same map size as usual 5 x 5. "Will be made bigger if need be." You "will" leave scents on p-claims after they reach the breakable point, they will NOT act as town claims without authority. Enjoy.
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Last edited by painhertz on Sun Jun 02, 2013 6:52 pm, edited 2 times in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 7 incoming
Noooooo, now the noobs will know! D:Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Hope you have a great day
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joojoo1975
- Posts: 2360
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: World 7 incoming
and to think you should have a chance against someone who's 7+ times better than you! #1 reason why movement penalties should be Severely nerfed or thrown out altogetherSlaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Hell man, ever hear of Lag!
(edit: thanx Phurst)
To Protect The Helpless From The Heartless
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: World 7 incoming
Noooo, that's what makes SKILL matter!joojoo1975 wrote:and to think you should have a chance against someone who's 7+ times better than you! #1 reason why movement penalties should be Severely nerfed or thrown out altogetherSlaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Hell man, ever hear of Lag!
(edit: thanx Phurst)
Of another era.
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etmoonshade
- Posts: 1
- Joined: Tue May 21, 2013 3:27 am
Re: World 7 incoming
From IRC:joojoo1975 wrote:well hell, looks to be round midnight b4 W7 is here. and I gotta work all next week.
Well jorb, you acted like a tornado and just touched down on a topic here and there.
may I have some answers to these questions?
will map size be the same, bigger, or smaller?
more info bout removing P-claims?
if this info is going to be answered in the near future(b4 W7 opens) would you kindly tell me.
And Sabi, instead of trying to help the problem, you show your true form, once again.
<14:23:22> <APXEOLOG> oh yes, loftar, what's the world size?
<14:23:29> <APXEOLOG> i hope it will be 7 * 7 ^__^
<14:23:37> <APXEOLOG> or even.... BIGGER!
<14:23:38> <crfernald> on a serious not yes please 7x7
<14:23:39> * Epsilon votes 9*9
<14:23:40> <loftar> In any case, it will start at 5x5.
<14:23:45> <APXEOLOG> uh
<14:23:49> <crfernald> why not w3 size
<14:23:53> <crfernald> everyone loved w3
<14:23:54> <loftar> If we feel the need to expand it, we'll do so afterwards.
edit: ninja'd by painhertz
Last edited by etmoonshade on Sun Jun 02, 2013 6:55 pm, edited 1 time in total.
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joojoo1975
- Posts: 2360
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: World 7 incoming
Where the hell is skill in Lag?Ninijutsu wrote:Noooo, that's what makes SKILL matter!
Damn man,
and thankyou all for getting me the info I requested.
To Protect The Helpless From The Heartless
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Slaya15
- Posts: 225
- Joined: Thu Mar 01, 2012 1:51 pm
- Location: USA. Arkansas.
Re: World 7 incoming
Newbs like Saxony are still gonna be newbs no matter what. Movement combat is hard against people who know what they are doing, and using the right client. However against people who are inept at it, even if you suck at it too, it's down to basically trying to clip some one on a hit box, and then punch or sting them as they try to move around what ever they clipped against. HF's are the best thing in the world to use for movement combat, but you rarely have your HF nearby to use so don't plan on it.krikke93 wrote:Noooooo, now the noobs will know! D:Slaya15 wrote:You guys really don't understand the usefulness of movement combat. Say I have a 100 UA alt, and I get attacked by a 800 UA raider who is bad at movement combat. If I can manage to clip him just one time, he pretty much loses, especially if my hit vs him is a sting. I need 1 MC and 1 UA to theoretically defend myself against raiders. Of course if I only have 1 combat skills they are gonna smash my defense bars too, but hopefully my sting KO's them, end of story.
Every battle fought has been decided before the first blow ever landed.