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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: World 7 incoming
also as the runner i can do the ol mavement komberts thing again, make my pursuer bump into a tree, then he has to adjust around the tree during which time he experiences that lower weight buff himself
Karede wrote: It takes a special kind of autism to play this game
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BlueSmall
- Posts: 38
- Joined: Mon Apr 01, 2013 2:39 pm
Re: World 7 incoming
Rip in brodgar [*]


W7 come to me faster


W7 come to me faster
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: World 7 incoming
Yes, yes he can. You can be moving in the opposite direction and still have call down the thunder queued on your opponent. Only works for ranged attacks though.jorb wrote:What? No? A fleeing person cannot move in the opposite direction of a target against which he has an attack queued?Ninijutsu wrote:The problem is you can queue attacks while moving. You can move forward while thunder is queued, you'll just stop once your cooldown is over, thunder, and then keep moving with it queued.
Last edited by Ninijutsu on Sun Jun 02, 2013 10:56 pm, edited 1 time in total.
Of another era.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: World 7 incoming
no, but fleeing person can toss out a thunder and then go back to runningjorb wrote:What? No? A fleeing person cannot move in the opposite direction of a target against which he has an attack queued?Ninijutsu wrote:The problem is you can queue attacks while moving. You can move forward while thunder is queued, you'll just stop once your cooldown is over, thunder, and then keep moving with it queued.
Karede wrote: It takes a special kind of autism to play this game
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: World 7 incoming
I can confirm that this is possible as well. I suspect it to be a bug though, judging from jorb's response. I thought someone had reported that.Ninijutsu wrote:Yes, yes he can. You can be moving in the opposite direction and still have call down the thunder queued on your opponent.jorb wrote:What? No? A fleeing person cannot move in the opposite direction of a target against which he has an attack queued?Ninijutsu wrote:The problem is you can queue attacks while moving. You can move forward while thunder is queued, you'll just stop once your cooldown is over, thunder, and then keep moving with it queued.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 7 incoming
With multi-path you can. Make a two-path, whilst in the first path you engage thunder. Doing that will make you queue thunder while walking to the second spot.jorb wrote:What? No? A fleeing person cannot move in the opposite direction of a target against which he has an attack queued?Ninijutsu wrote:The problem is you can queue attacks while moving. You can move forward while thunder is queued, you'll just stop once your cooldown is over, thunder, and then keep moving with it queued.
Hope you have a great day
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: World 7 incoming
No. It would simply allow the buff to begin decreasing over whatever time it normally takes to decrease.Zachary09 wrote:So just queuing a single attack would remove the said penalty?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
Jorb, you can move anywhere if you have a cooldown and thunder queued.
It's a neat trick that prevents getting movement stabs.
Many people don't know about it so they QQ about getting movement stabbed.
On a second thought, I think the idea would somewhat make movement combat harder to do with less stats.
Edit: Still didn't answer the "what if someone's walking (foraging) and someone comes to punch him?"
It's a neat trick that prevents getting movement stabs.
Many people don't know about it so they QQ about getting movement stabbed.
On a second thought, I think the idea would somewhat make movement combat harder to do with less stats.
Edit: Still didn't answer the "what if someone's walking (foraging) and someone comes to punch him?"
Last edited by NOOBY93 on Sun Jun 02, 2013 10:58 pm, edited 1 time in total.
Jalpha wrote:I believe in my interpretation of things.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: World 7 incoming
Jorb, will idols be rammable at full auth?
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crfernald
- Posts: 446
- Joined: Sun Jul 04, 2010 2:19 pm
- Location: on a house whit a computer
Re: World 7 incoming
Jorb, draw me like one of your French girls.

Can you add a bandit hood and additional bandit gear to match the bandit mask? You can model it on me. :3

Can you add a bandit hood and additional bandit gear to match the bandit mask? You can model it on me. :3