World 7 incoming

Announcements about major changes in Haven & Hearth.
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: World 7 incoming

Post by NOOBY93 »

Patchouli_Knowledge wrote:
NOOBY93 wrote:
bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.
If exploiting a bug or glitching the system/server is the way to counter something, we have a problem.
How is "stopping running when he will use thunder to make use of oak stance" a bug?
Jalpha wrote:I believe in my interpretation of things.
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shaunsred
Posts: 81
Joined: Sat Aug 28, 2010 9:47 am

Re: World 7 incoming

Post by shaunsred »

NOOBY93 wrote:
Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
All I see here is "uppercut" and "ballsack"
Didn't know chin-balls were a thing
http://www.youtube.com/watch?v=a6Rge7sc6ls
U mad bro?
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: World 7 incoming

Post by MrBunzy »

I think not being able to drink water in combat would be a step in the right direction, there are already moves that use up stamina, so it kinda fits.
(once and futue king btw)
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Nicstar543543
Posts: 242
Joined: Fri Jun 25, 2010 3:16 pm
Location: United States

Re: World 7 incoming

Post by Nicstar543543 »

shaunsred wrote:
NOOBY93 wrote:
Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
All I see here is "uppercut" and "ballsack"
Didn't know chin-balls were a thing
http://www.youtube.com/watch?v=a6Rge7sc6ls
I lol'd here.
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hazzor
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: World 7 incoming

Post by hazzor »

NOOBY93 wrote:
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
stop making real world comparisons for the love of Armok
Oh boy, here I go cheesemaking again...
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shaunsred
Posts: 81
Joined: Sat Aug 28, 2010 9:47 am

Re: World 7 incoming

Post by shaunsred »

hazzor wrote:
NOOBY93 wrote:
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
Is that an insult?
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
stop making real world comparisons for the love of Armok
Realism for the sake of balance. Not seeing your problem.
U mad bro?
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: World 7 incoming

Post by Ninijutsu »

While we're at it Jorb, there is a bug with deer.

http://www.youtube.com/watch?v=ILF-3x65a6U
Of another era.
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ChildhoodObesity
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Joined: Tue Apr 10, 2012 8:16 am

Re: World 7 incoming

Post by ChildhoodObesity »

movement combat 2gud
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hazzor
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: World 7 incoming

Post by hazzor »

shaunsred wrote:
Realism for the sake of balance. Not seeing your problem.
the realism doesn't matter, balance matters, give archers AP arrows, no need to talk some bullshit about horses
Oh boy, here I go cheesemaking again...
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WarpedWiseMan
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Location: A throne.

Re: World 7 incoming

Post by WarpedWiseMan »

I would advise jorbtar to do exactly the opposite or none of anything NOOBY93 suggests.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom

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