World 7 incoming

Announcements about major changes in Haven & Hearth.
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Oddity
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Re: World 7 incoming

Post by Oddity »

Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
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NOOBY93
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Re: World 7 incoming

Post by NOOBY93 »

Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
This would be so cool it would convert me to static combat.
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Rador
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Re: World 7 incoming

Post by Rador »

jorb wrote:Jorb inaugurated the official derail of the thread a good number of pages back by harshly insulting some random n00b.

Anything now goes.

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jorb
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Re: World 7 incoming

Post by jorb »

Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
Anyone against?
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zacty
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Re: World 7 incoming

Post by zacty »

jorb wrote:Anyone against?
nay
Last edited by zacty on Mon Jun 03, 2013 12:07 am, edited 1 time in total.
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Jackard
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Re: World 7 incoming

Post by Jackard »

good to see an update, any update
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bitza
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Re: World 7 incoming

Post by bitza »

well, reducing dash cooldown means there's no reason to use charge ever, really. i'm just sayin

and how to fix butterfly and feign flight?

for butterfly, maybe -1 init to you instead of +1 to the opponent?

and more init for feign flight?
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NaoWhut
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Re: World 7 incoming

Post by NaoWhut »

Ninijutsu wrote:
jorb wrote:Why doesn't armor protect you from, say, sting? When we try to crunch the numbers it seems to be the case that an equivalent suit of armor should do a decently good job of saving yo ass from getting one-shotted.
It does. They are over-exaggerating. It takes like 1000 strength and a q120+ sword to 1-shot someone with low-medium constitution.
500 Str ql 100 sword, full martial

~2k damage
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bmjclark
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Re: World 7 incoming

Post by bmjclark »

bitza wrote:well, reducing dash cooldown means there's no reason to use charge ever, really. i'm just sayin

and how to fix butterfly and feign flight?

for butterfly, maybe -1 init to you instead of +1 to the opponent?

and more init for feign flight?
Reduce cooldown of butterfly. Honestly, it might not be terrible if it didn't have a long ass cooldown.
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Ninijutsu
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Re: World 7 incoming

Post by Ninijutsu »

jorb wrote:
Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
Anyone against?
If you lower Dash's cooldown, Charge is now useless, so you would have to remove that too.

I like the idea, but only a SLIGHT buff to opp knocks.

As for feign flight, make it give advantage too, then I think it would be a viable choice to stay at that level of defense for short periods of time.

Just remove FLAB and push the advantage.
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