pls teach me how2not get movement hit while swimmingNaoWhut wrote:Does jorb need me to explain combat? =o
i'll do it <3? =D
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: World 7 incoming
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: World 7 incoming
borka wrote:https://client00.chat.mibbit.com/?/url=irc%3A%2F%2Firc.synirc.net%2FHavenFP
http://www.youtube.com/watch?v=gZEdDMQZaCU
loftar wrote:git da mony
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joojoo1975
- Posts: 2359
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: World 7 incoming
currently 17 players in here, and we talkin combat issues, click the link and help out folks
Last edited by borka on Mon Jun 03, 2013 12:36 am, edited 1 time in total.
Reason: url tags made in quote
Reason: url tags made in quote
To Protect The Helpless From The Heartless
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: World 7 incoming
That is in the situation when the enemy has advantage through other means. If you are hit and now have 0 defense, I do not think a valor strike a good course of action especially since you no longer have attack for slide/oaken stance (unless you mean valor strike and run afterwards).bitza wrote:valor strike fixes that nicelyPatchouli_Knowledge wrote:My biggest problem with the static combat system is that if you get hit, not only do you face the problem with having 0 defense but you also have a penalty in the form of combat advantage that makes it bit harder to come back from.
Valor strike seems to be weird for me that it not only cost 6 IP and has one (if not the) longest cooldown of the game but GIVES the enemy 2 IP as well (make it a net difference of 8).

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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GrimShard
- Posts: 4
- Joined: Mon Jun 03, 2013 12:23 am
Re: World 7 incoming
jorb wrote:We'll be wiping the map some time in the wee hours of sunday night/monday morning, Swedish time, and throw in a new map with some bugfixes. Here's a tentative fix list.
Ram repair bug fixed
Authority objects now possible to ram
Mineholes destructible
All resources gathered from the wild now have their quality hardcapped by Survival.
Bears no longer break everything
Gaps in default ridges fixed
Previously opened summoning dialogues can no longer be used if the person to be summoned is logged in.
You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
Claim stakes now passable
Claim stakes can now be destroyed when the owner hasn't been logged in for one RL month.
Dragon flies no longer mysteriously disappear in driers.
Go bonkers with the time you do have left in this world. I'll write something more extensive when we put up the new maps.
current time :...
Monday, June 3, 2013 at 1:35:58 AM CEST (http://www.timeanddate.com/worldclock/city.html?n=239)
soon ..very soon
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: World 7 incoming
It's not up for another 5-6 hours people.
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shaunsred
- Posts: 81
- Joined: Sat Aug 28, 2010 9:47 am
Re: World 7 incoming
That's not that much time.cobaltjones wrote:It's not up for another 5-6 hours people.
U mad bro?
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: World 7 incoming
How about we just remove combat stats so everybody is on totally equal ground besides gear and skill? Then remove thunder and movement combat in general.
Last edited by Ninijutsu on Mon Jun 03, 2013 1:15 am, edited 1 time in total.
Of another era.
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gdwdalfem
- Posts: 83
- Joined: Fri Jun 22, 2012 7:38 pm
Re: World 7 incoming
Well, people just ran over the cannibalism topic so:
Make it so cannibalism takes you closer (or something like that) to the stats of the character's meat, so alt farming is not possible and actually killing higher level players means more than equipment.
Make it so cannibalism takes you closer (or something like that) to the stats of the character's meat, so alt farming is not possible and actually killing higher level players means more than equipment.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
Nope nope nope.Ninijutsu wrote:How about we just remove combat stats so everybody is on totally equal ground?
Just remove call down the thunder, flex would cost 1 IP each, dash would take a little less time, etc.
Jalpha wrote:I believe in my interpretation of things.