Game Development: Crime & Punishment

Announcements about major changes in Haven & Hearth.
User avatar
hitoshirenu
Posts: 30
Joined: Tue Jun 02, 2009 11:58 pm
Yahoo Messenger: condtolife@yahoo.com
Location: USA

Re: Game Development: Crime & Punishment

Post by hitoshirenu »

[quote="jorb"]@ theTrav: Yes, we are considering that as well. The AI for it is, however, non-trivial. Our combat system is fairly complex. That being said, it might be a good enough start if the summoned character at least were to use default blocks and attacks, and be able to pathfind. Writing an even half decent AI for the combat system will, however, take some doing.[/quote]
Well, if the character has a non-combat weapon equipped (i.e. pickax), I believe the character should remove the item and attack fisticuffs style. Either that, or have them use a basic weapon based on their highest combat skill.
Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Crime & Punishment

Post by Ruggan »

Or you could let the player set their own combat preferences for this scenario.
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Game Development: Crime & Punishment

Post by kaka »

The Gambit system from Final Fantasy XII could be interesting.
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: Game Development: Crime & Punishment

Post by moonshield »

FF12 gambits were horrible imo :p. A similar (probs simplified) system might be cool tho (if you can trade/craft such items)
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Crime & Punishment

Post by loftar »

Please see the update in the initial post of this thread.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Crime & Punishment

Post by Blaze »

LET THE SLAUGHTER BEGIN!

BWAHAHAHAHAHAHAHAHAHAHAHA!
User avatar
niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Crime & Punishment

Post by niltrias »

any names ring any bells?
Justice was one of them? Thats not actually forum justice is it?
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Crime & Punishment

Post by Rift »

no idea.. i know he was responsible for causing trouble in laketown though... although by the time we tracked him, he was already dead by some other hand he pissed off.
Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Crime & Punishment

Post by Ruggan »

Now we need people to be able to fight back when summoned.

And the ability to destroy your own scents / cover tracks.

And locks / lockpicking.

Both normal players and criminals need to be able better defend themselves.
User avatar
Vattic
Posts: 232
Joined: Sat May 30, 2009 1:47 am
Location: United Kingdom

Re: Game Development: Crime & Punishment

Post by Vattic »

You cover your tracks by having a high intelligence and stealth. Fighting back, Locks and lock picking however have been suggested before, the prior by myself, and I completely agree.

Return to “Announcements”