Aww, love you to buddyshrunkin wrote:ChildhoodObesity wrote:im talking 2 waffles u fukn nigr andHydra12423 wrote:IM NOT WAFFLES THE PERSON NAMED YOBRO THAT I KILLED IS!!!!!!!!!
btw waffles john says "fuck off"
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Hydra12423
- Posts: 113
- Joined: Wed Jul 31, 2013 12:18 am
Re: To all the Griefers and Murderer's
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: To all the Griefers and Murderer's
while I'll agree with you on most of your points, i'm still going to disagree with you on others. for instance, the jewelry thing. from what I remember of W3, gold and silver mines were hard to come by. and raising your psych was not an easy task back then. also the hunting, which was a rather good LP gains, wasn't always the easiest. from what I remember, deer and bears weren't as plentiful as you remember(but that's all luck and whatnot)TeckXKnight wrote:stuff, but it's good stuff.
also from what I remember and gleamed from side-posts, village talk and just over all gossip(though never a truly reliable source) peeps with UA/MC over 800+ was a rarity back in them days. Can we say that now?
I also remember characters meant something back then. now. . . I just don't see it.
To Protect The Helpless From The Heartless
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: To all the Griefers and Murderer's
mines were hard to come by, but they didnt run out and you only needed to find a decent trader to obtain those back then. a trader friend once showed me around and saw quite a few cupboards of accumulated valuables in his mansion all sitting for trades.joojoo1975 wrote:for instance, the jewelry thing. from what I remember of W3, gold and silver mines were hard to come by. and raising your psych was not an easy task back then.
before the table fix, having high psy was a big deal for every faction, and cavebulbs were traded at much higher price iirc, and i think i heard of a few monster psy chars in w3, the one of AD was famous (i heard) that was mostly botted out and consumed huge numbers of bought bulbs for psy, and they could pay back by selling high quality "set" made tables, which made it much easier to grow bashers or any monster stat chars. (i remember a thread complaining how hard it got to grow bashers after the fix.)
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: To all the Griefers and Murderer's
If we are referring to world 3, then I recall that it was actually pretty easy to get a combat alt up not due to thanes but to the ease of drive-by slinging animals that you can get at least 50,000 LP per hour. Bears, deer, and boars were actually very plentiful and only during world 4 was the rate reduced.
Gold/silver mines, while scarge, were tradable and it was actually easier to get psyche than you think due to the growth rate of tobacco's psyche rate (Hivemind accidentally crashed the server because a produced thane exceeding the set limit of the game so loftar had to raise it).
Characters meant something back then because we could not stuff curiosities on combat alts while forage bots go do the dirty work without the user's input. To give an idea of the progression of the state to now.
If you see any incorrect information, please correct them, thank you.
Gold/silver mines, while scarge, were tradable and it was actually easier to get psyche than you think due to the growth rate of tobacco's psyche rate (Hivemind accidentally crashed the server because a produced thane exceeding the set limit of the game so loftar had to raise it).
Characters meant something back then because we could not stuff curiosities on combat alts while forage bots go do the dirty work without the user's input. To give an idea of the progression of the state to now.
If you see any incorrect information, please correct them, thank you.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: To all the Griefers and Murderer's
oh yeah, tobacco and farming prayer... forgotten about it.
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BATE
- Posts: 27
- Joined: Wed Oct 23, 2013 11:30 pm
Re: To all the Griefers and Murderer's
This whole argument Is gay cas if they made it so you could not kill people when ever Noobs would spawn and have a non claimed base so an
y one could take there stuff AND THey could not protect there stuff but with killing and stuff the people who stole can get pay back also if some one killed me id just start again cas when you play like me there's no stop to fun even when you die
y one could take there stuff AND THey could not protect there stuff but with killing and stuff the people who stole can get pay back also if some one killed me id just start again cas when you play like me there's no stop to fun even when you die
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DirtyRider
- Posts: 63
- Joined: Thu Oct 24, 2013 4:03 am
- Location: Inside the internet.
Re: To all the Griefers and Murderer's
BATE wrote:This whole argument Is gay cas if they made it so you could not kill people when ever Noobs would spawn and have a non claimed base so an
y one could take there stuff AND THey could not protect there stuff but with killing and stuff the people who stole can get pay back also if some one killed me id just start again cas when you play like me there's no stop to fun even when you die
I looked for it. I really did. Not a single fucking period was used. Also What the fuck language are you speaking?
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: To all the Griefers and Murderer's
Lol, I had same thought. People just don't know how to write lately.
. , : ; ! ?
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. , : ; ! ?
?!?
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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GhostofSick
- Posts: 1
- Joined: Sun Oct 27, 2013 10:40 pm
Re: To all the Griefers and Murderer's
Granted I'm a noob, but this sounds smart to me. The more you commit a certain crime, the longer your scents last and the easier your scents are to detect. Over time this returns to normal, but the net effect would be;Qeeet wrote:what if developers make scents last the longer the more characters was killed by one player? thoughts?
Serial griefers are easy to track.
Serial griefers are easy to find.
Serial griefers are easy to kill.
This would deter griefing for its own sake since every criminal action increases your visibility. Likewise, murder and wars would have a cost that rises the more you use it. If you murder any time you get the chance, you'll soon leave very visible scents. If you only murder when the situation demands it, you'll leave much weaker scents. Thus a character maintains a sort of reputation for murder or mercy.
Grief is part of the game and so is murdering newbies for their pants, but if we put a cost on it we can make the game a little less bloodthirsty without actually removing the freedom to be bloodthirsty.
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: To all the Griefers and Murderer's
Once again, the problem with this game is two-fold.
First, the player base is largely made up of a bunch of morons (ChildhoodObesity, NOOBYwhatever, etc) who act like they were born three or more chromosomes short of a full set. Their posts and actions invoke that groan that comes from dealing with four year olds that get into the finger paint and they really believe that people care about anything they do or say. I'd say 9/10 of every person still playing is someone you wouldn't trust with a bowl of porridge and a spoon for fear that they would end up in the ICU with mayonnaise in their hair.
The other problem with the game outside of the decidedly stupid player base is the lack of a real justice system. This problem has been the main reason I only play new worlds for about a month before I quit. I used to get sick of the grind, but now I just get to a point where I build a bit, explore a bit and right before I get to a point where I might actually have anything to lose, I go play something with better balance.
There are most definitely less people in the game world than would be if the majority of people who stick around weren't complete muppets.
First, the player base is largely made up of a bunch of morons (ChildhoodObesity, NOOBYwhatever, etc) who act like they were born three or more chromosomes short of a full set. Their posts and actions invoke that groan that comes from dealing with four year olds that get into the finger paint and they really believe that people care about anything they do or say. I'd say 9/10 of every person still playing is someone you wouldn't trust with a bowl of porridge and a spoon for fear that they would end up in the ICU with mayonnaise in their hair.
The other problem with the game outside of the decidedly stupid player base is the lack of a real justice system. This problem has been the main reason I only play new worlds for about a month before I quit. I used to get sick of the grind, but now I just get to a point where I build a bit, explore a bit and right before I get to a point where I might actually have anything to lose, I go play something with better balance.
There are most definitely less people in the game world than would be if the majority of people who stick around weren't complete muppets.
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

