Values #update

Forum for discussing in game trades, offers and deals.
Leon232
Posts: 95
Joined: Tue Oct 25, 2011 12:43 am

Re: Values

Post by Leon232 »

oh depending on how 'fast travel' works in hafen i was planning on making an area accessible from almost any corner of the world.....but thats even assuming fast travel will be a thing
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TeckXKnight
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Re: Values

Post by TeckXKnight »

Leon232 wrote:oh depending on how 'fast travel' works in hafen i was planning on making an area accessible from almost any corner of the world.....but thats even assuming fast travel will be a thing
Only by formal roads. No teleporting to village claims or crossroads or anything like that. Maintaining a network of roads that spans across several supergrids will be... difficult. Even a fresh character can just start stomping your roads to dirt. That's on the gentler side of things. Bandits and murderers will also damage your roads in the hope of getting victims to land in their trap.
Cranny
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Joined: Fri Mar 02, 2012 1:55 am

Re: Values

Post by Cranny »

TeckXKnight wrote:
Leon232 wrote:oh depending on how 'fast travel' works in hafen i was planning on making an area accessible from almost any corner of the world.....but thats even assuming fast travel will be a thing
Only by formal roads. No teleporting to village claims or crossroads or anything like that. Maintaining a network of roads that spans across several supergrids will be... difficult. Even a fresh character can just start stomping your roads to dirt. That's on the gentler side of things. Bandits and murderers will also damage your roads in the hope of getting victims to land in their trap.
So... you think we will be able to trade with people not near our home?.
I can not imagine not trading (like it ¿was? a huge, enjoyable part in the game) , but I am not imagining how it will be possible for people that dont like fighting.
Please dont answer hiring guards etc, (betrayals in this game are an issue), and mantaining a trading center has allready proven to be almost impossible.


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TeckXKnight
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Re: Values

Post by TeckXKnight »

Yeah, trade will be fine but it won't be small stuff. I can only imagine larger trades occurring over long distances given the time investment. It also won't be instant, so there will be a time cost, which is extra valuable now, with every trade. Local trade will be quick, cheap, and easy though. Small trades will have to occur locally and large, valuable deals will happen over long distances.
Cranny
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am

Re: Values

Post by Cranny »

TeckXKnight wrote:Yeah, trade will be fine but it won't be small stuff. I can only imagine larger trades occurring over long distances given the time investment. It also won't be instant, so there will be a time cost, which is extra valuable now, with every trade. Local trade will be quick, cheap, and easy though. Small trades will have to occur locally and large, valuable deals will happen over long distances.
Thx. Teck. ;)

Im getting afraid of bots now, and b4 I have never cared for them, because this you say means general Q improvement will slow down.


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aradar
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Joined: Tue Jan 27, 2015 7:29 pm

Re: Values

Post by aradar »

i saw something about Hf spawning pay items why not use the HF as a mailbox of sorts ? many games have a postal system why not this one
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TeckXKnight
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Re: Values

Post by TeckXKnight »

aradar wrote:i saw something about Hf spawning pay items why not use the HF as a mailbox of sorts ? many games have a postal system why not this one
By design trade should be dangerous, dirty, and often lead to backstabbing. That's not possible with a formal, impersonal system. As Sevenless said, your reputation as a player should mean a lot.
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aradar
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Re: Values

Post by aradar »

granted, but a way to move small items less than a few would be nice :p rather than trek clear across the world to give someone 1-2 things
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Redempter
Posts: 102
Joined: Fri Sep 16, 2011 2:21 am
Location: Montreal, Quebec

Re: Values

Post by Redempter »

It's nice to see a trade community already coming to life so early, I can't wait to be established enough to start doing some myself.

I'm also happy I managed to get so many dried hide :D
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screwbag
Posts: 303
Joined: Fri Apr 15, 2011 8:41 pm
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Re: Values

Post by screwbag »

TeckXKnight wrote:By design trade should be dangerous, dirty, and often lead to backstabbing. That's not possible with a formal, impersonal system. As Sevenless said, your reputation as a player should mean a lot.

I couldn't agree more. Trade ought to be tough, and dangerous. I miss the good ol' wagon treks across the map.

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