thank you!!!!jorb wrote:Will change that back then.
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Bramson
- Posts: 244
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- Location: Hawaii
Re: Steel crucible
"All video/images of coles abominably wearing beard will be purged from the forums." - Jorb
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
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Leafstab
- Posts: 401
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Re: Steel crucible
+1 love jorb and loftarBramson wrote:thank you!!!!jorb wrote:Will change that back then.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Steel crucible
http://lifehacker.com/how-to-stay-produ ... 1477407799Yasgur wrote:People that work for a living cannot login every 8 hours.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Yasgur
- Posts: 151
- Joined: Sun Aug 09, 2009 11:17 pm
Re: Steel crucible
Its not about sleep; Haven has already eliminated that for me. Its the 10+ hours I have no access on a typical day.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Steel crucible
Jorb, why must steelmaking fail (as in, requiring another 56 hours without a single failure) if not attended to for a certain amount of time in the first place? It's a completely unfun game mechanic to be forced to login at least once every 12 hours, and it makes things impossible if you're unable to play for any 12-hour period during the 56 hours (going to an event somewhere, working overtime, going somewhere with friends or colleagues directly after work, sleeping in and almost being late for work, etc).
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jorb
- Posts: 18715
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Re: Steel crucible
If you think of a better challenge to making it, do let me know.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Steel crucible
How about just making it lose progress while out of fuel? For every hour without fuel, you lose an hour of progress. For harsher punishment, make it lose progress faster than it gains progress when fueled. Anything is better than instant reset to 0% the moment it's without fuel.jorb wrote:If you think of a better challenge to making it, do let me know.
EDIT: For further punishment, you can have the quality drop slowly while it's in the crucible without fuel.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Steel crucible
Instead of making it a challenge of IRL time management, have you considered a minigame that requires concentration for the first X minutes when lighting the crucible? You could then let it be loaded to full burn capacity, but each crucible would require X minutes of concentration to light?jorb wrote:If you think of a better challenge to making it, do let me know.
This does require a lot more dev effort obviously, but some kind of temperature management game where you're trying to get the steel to just the right temperature before setting it to cook would seem immersive enough (only in pseudo logic I'm guessing, doubt it has anything to do with IRL steel making). Scoring badly could trash the steel quality.
This would open up wallgrade steel to pretty much everyone to make, but high grade steel would require concentration and possibly skill depending how well the minigame is designed. The alternative, if you want wallgrade steel to still be a pain to make, would be a minimum score to get the crucible to light successfully at all.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Steel crucible
Just add heat mechanic. If the fuel is above 60% then heat is slowly increasing. If the fuel is below 40% then heat is decreasing. The higher the heat, the faster steel is being made. Have it balanced so that increasing heat from 0 to max takes a long time (like 24h), so that running out of fuel and heat would greatly slow down the process, without completely resetting it.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Steel crucible
Please no reaction time or twitch miningames.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."