ApocalypsePlease wrote:The_Lich_King wrote:(things about qualities)
From my understanding, substance decreases hunger on food, and vitality increases feps as they go up. I'll look into what you're saying, I would appreciate your data here
Curiosities also have a known formula that is consistent. I am also under the assumption that stat gains on armor use the same modifier, this is probably the most common way all three qualities are weighted together.
On the topic of qualities, armor is very simple: Essence affects deflection (X of X/Y) and Substance affects absorption (Y of X/Y) in the usual square root manner (Q40 is twice as effective as Q10), and Vitality affects wear linearly (Q40 is four times as effective as Q10). Legacy follows the exact same system except all are tied to the one quality.
By maximizing Essence and Vitality and minimizing Substance, could you make armor that lasts nearly forever?