kralmir wants a pickaxe

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kralmir
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kralmir wants a pickaxe

Post by kralmir »

gib one.

if you insist i will make people gather whatever the hell you want for a good one.
and ofcourse one of my minions will do the walking bit. distance is no problem!

there are giant holes to be dug and they wont dig themselves, will they?
[5:09:24 AM] kralmir: shrek is love
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[5:09:27 AM] kralmir: shrek is life

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Gabula
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Re: kralmir wants a pickaxe

Post by Gabula »

What's a "good" pickaxe? :)
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kralmir
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Re: kralmir wants a pickaxe

Post by kralmir »

my personal definition of good is 9001+ but from what people this world can only offer like mid 20s, maybe 30. so with a heavy heart i must accept that.

ps: i have heard that you are a pretty decent guy. i in no way say this just to improving my odds of getting something good to murder rocks with.
[5:09:24 AM] kralmir: shrek is love
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[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
Garfy
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Re: kralmir wants a pickaxe

Post by Garfy »

kralmir wrote:my personal definition of good is 9001+ but from what people this world can only offer like mid 20s, maybe 30. so with a heavy heart i must accept that.

ps: i have heard that you are a pretty decent guy. i in no way say this just to improving my odds of getting something good to murder rocks with.
There probably isn't a single ql 30+ pickaxe in existence right now. Infact, a pickaxe over ql20 is hard as balls to make. It requires you either dig down to layer 3, or find some crazy good quality clay (75+ average).
Itanu
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Re: kralmir wants a pickaxe

Post by Itanu »

Pretty sure only one stat matters for picks. I think its subs, not sure.
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Audiosmurf
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Re: kralmir wants a pickaxe

Post by Audiosmurf »

Itanu wrote:Pretty sure only one stat matters for picks. I think its subs, not sure.
Patently false. I don't know the formulas or anything, but I believe it uses an average of the 3.
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Vigilance
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Re: kralmir wants a pickaxe

Post by Vigilance »

Itanu wrote:Pretty sure only one stat matters for picks. I think its subs, not sure.
some testing has proven pretty much everything to be an avg, and i think pickaxes are one of them.

which makes this 3ql system the most idiotic stupid irrelevant unnecessary god damn mother fucking garbage.
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Sevenless
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Re: kralmir wants a pickaxe

Post by Sevenless »

Audiosmurf wrote:
Itanu wrote:Pretty sure only one stat matters for picks. I think its subs, not sure.
Patently false. I don't know the formulas or anything, but I believe it uses an average of the 3.
The suggestion that tools rely on substance like weapons rely on it for damage probably came from me.

I proved myself wrong with further testing later on. I also believe it's the average now. (and I agree, too many important things use the average right now. Using the highest of the three might make sense to replace that for mining tools I'd say, because it's too punishing atm)
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spawningmink
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Re: kralmir wants a pickaxe

Post by spawningmink »

Garfy wrote:
kralmir wrote:my personal definition of good is 9001+ but from what people this world can only offer like mid 20s, maybe 30. so with a heavy heart i must accept that.

ps: i have heard that you are a pretty decent guy. i in no way say this just to improving my odds of getting something good to murder rocks with.
There probably isn't a single ql 30+ pickaxe in existence right now. Infact, a pickaxe over ql20 is hard as balls to make. It requires you either dig down to layer 3, or find some crazy good quality clay (75+ average).
lol? idk where you get your info but there is, trust me
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DkfJIf2CkdsXLVhjF
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Re: kralmir wants a pickaxe

Post by DkfJIf2CkdsXLVhjF »

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