thisDaniAngione wrote:1. 6-hour ram watch? RIP Hermits
2. What prevents someone from just using slaughter on livestock instead?
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Smoopadoop
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- Location: Somewhere in Australia, probably.
Re: Game Development: The Danger Zone
MODS ARE ASLEEP POST SMALL BART


















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GladiatoR
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Re: Game Development: The Danger Zone
Not an "angry shit". Just point of of view.Smoopadoop wrote:pretty sure this is a nerf to nidbanesGladiatoR wrote:angry shit
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loftar
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Re: Game Development: The Danger Zone
DaniAngione wrote:2. What prevents someone from just using slaughter on livestock instead?
jorb wrote:Leashing and shooing livestock now follow the same rules as slaughtering, i.e. they can only be performed with vandalism permissions.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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GladiatoR
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Re: Game Development: The Danger Zone
I was posting before of why I think Nidbanes isnt good idea in current situation, but who cares? As fact: in our village skype chat none was happy after Nidbanes update and in TS online is now 0-2.jorb wrote:Excellent literacy skills. 10/10. Right way to lose my attention.GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.
For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.
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Nikitan83
- Posts: 122
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- Location: Sweden
Re: Game Development: The Danger Zone
Jorb and Loftar.. I will put this in a way that you cannot possible misunderstand nor missinterpret...
Ni förstör det här spelet mer och mer och för oss som älskar skiten trots allt, så börjar det kännas tungt att se vänner sluta en efter en....
Kanske bör lyssna på den äldre generationen Haven spelare, vars åsikter bör väga tyngre än de överlyckliga noobs som inte vet bättre
Translation follows:
"you are runining this game more and more and for those of us that loves this shit game after all, it's starting to feel really crappy seeing your friends quit one after the other...
Perhaps you should listen to the older generations of Haven gamers, whos opinions should matter more than the ecstactic noobs that don't know better
"
Mvh/Nikita
Ni förstör det här spelet mer och mer och för oss som älskar skiten trots allt, så börjar det kännas tungt att se vänner sluta en efter en....
Kanske bör lyssna på den äldre generationen Haven spelare, vars åsikter bör väga tyngre än de överlyckliga noobs som inte vet bättre
Translation follows:
"you are runining this game more and more and for those of us that loves this shit game after all, it's starting to feel really crappy seeing your friends quit one after the other...
Perhaps you should listen to the older generations of Haven gamers, whos opinions should matter more than the ecstactic noobs that don't know better
Mvh/Nikita
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
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GladiatoR
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Re: Game Development: The Danger Zone
And another fact: almost everyone was paying subscription all the time.GladiatoR wrote:I was posting before of why I think Nidbanes isnt good idea in current situation, but who cares? As fact: in our village skype chat none was happy after Nidbanes update and in TS online is now 0-2.jorb wrote:Excellent literacy skills. 10/10. Right way to lose my attention.GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.
For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.
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venatorvenator
- Posts: 1066
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Re: Game Development: The Danger Zone
Makes more sense to me when I read it like that.All livestock animals now have three wound points each. If you "kill" a domestic animal in combat, it will become knocked out and lose one wound point. Knocked out livestock get back up again after 12 hours, with one less wound point. Livestock animals die permanently once their third wound point is lost.
Xcom wrote:Most good things last only a short time
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infectedking
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Re: Game Development: The Danger Zone
Goodluck to anyone who sleeps or works for more than 6hours a day.jorb wrote:[*] Battering rams can not be destroyed until 18 hours after build completion, i.e. 6 hours before they can be used.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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strpk0
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Re: Game Development: The Danger Zone
I'm pretty sure rams take less than 24 hours to dry, don't they? IIRC it was more like 22 hours.
Also, what happens if someone damages a ram after being built, and then repairs it? Will that not turn the dry time into 8 hours?
Also, what happens if someone damages a ram after being built, and then repairs it? Will that not turn the dry time into 8 hours?
Granger wrote:Fuck off, please go grow yourself some decency.
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GladiatoR
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Re: Game Development: The Danger Zone
Why not prepare village wars (kingdoms like were said before) and then adding preventing systems for villages thats not in war. But gives for top villages ability to fight each other and generate fun for each other.
For my opinion right decision for features should be:
- Work on the death mechanics.
- Village wars. (war mechanics where you can declare was on other villages and do sieges)
- Nidbanes system to prevent random sieges/PKing players for no reason.
For my opinion right decision for features should be:
- Work on the death mechanics.
- Village wars. (war mechanics where you can declare was on other villages and do sieges)
- Nidbanes system to prevent random sieges/PKing players for no reason.
Last edited by GladiatoR on Tue Jan 19, 2016 2:31 am, edited 1 time in total.