Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.
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stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: The Danger Zone

Post by stya »

venatorvenator wrote:...

Promoting the game should still be more imporant than any of that though.
Well an easy way to promote the game would be to get:
https://www.youtube.com/watch?v=K6fIyvNvpXU

With 2.0 version... :D
Image
loleznub
Posts: 751
Joined: Sat Sep 14, 2013 4:26 am

Re: Game Development: The Danger Zone

Post by loleznub »

I like having the option of placing 5-7 indestructable rams on the interior of my wall to prevent would-be raiders from gaining entrance to my village.



+1


I'm more surprised the devs rolled back the excellent change to the curio system, but not this one.
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: The Danger Zone

Post by springyb »

Avu wrote:
springyb wrote:Apparently a player wanting to raid can play every 4 hours or 12 hours straight but a defending village can't?
Yes because the attackers get to choose this period you imbecile.
This hypothetical raider is getting even more ridiculous.

So if a raider magically picks a time when nobody from a village will play, moves over supplies to make 12 rams, builds one every hour or revisits every 4 hours indefinitely, they can raid a village?

The update is probably not the right direction to go but you're clearly missing something to think the hypotheticals provided are realistic examples of how simple this change suddenly made it to raid somebody. Or why somebody willing to put that much effort into it shouldn't have a valid shot at actually raiding.
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SpidersEverywhere
Posts: 195
Joined: Sat Jul 10, 2010 6:18 am

Re: Game Development: The Danger Zone

Post by SpidersEverywhere »

Small issue: looks like you don't get discovery for random items from fishing.
skreee
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Chebermech
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: The Danger Zone

Post by Chebermech »

jorb wrote:We've been developing for 7 years, and here's what's new.

Image

Enjoy!
-1 faith with each update, and i wished this year would be better than the previous... have i been wrong.
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Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: The Danger Zone

Post by Haba »

Jävla svenskar. Hur blir ett folk så här hanrejat?

#justcuckthings

"I mean, what is the worst that could happen...?" ¦]
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APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Game Development: The Danger Zone

Post by APXEOLOG »

O_o
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Game Development: The Danger Zone

Post by Jalpha »

>everyone complains rams are useless
>rams become useful
>everyone complains
Laying flat.
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ArvinJA
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: Game Development: The Danger Zone

Post by ArvinJA »

Invulnerable rams should obviously be traversable, there should also be some (remote) way for defenders to postpone a ram by a few hours. Other than that I like the update. Remember kids, low player count is a feature, not a bug.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Game Development: The Danger Zone

Post by pedorlee »

Lots of fixes! Let's see how this works.

I specially like the fishing thing ^^

I wish it were from the begining, that could have been very fun!

Image I fished this lingoberriexD

Image And leather boots!! jajajjajaa


This is so funny! xD
Last edited by pedorlee on Tue Jan 19, 2016 10:14 am, edited 1 time in total.

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