Good luck to whoever seek to force their will upon the area.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Altar
The Great Halls may not be in good spirit but they are perfectly within terms. Besides the final week those brick walls will be able to be torn down at will without ram. And in teh final 12 hours if you can get to altar you can destroy it without cooldowns. So really the only barrier to you is those great halls. Get through them you can challenge person being sacrificed or it you hold the area last 12 hours you may destroy it.
Good luck to whoever seek to force their will upon the area.
Good luck to whoever seek to force their will upon the area.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: The Altar
they're avoiding the intended wall deterioration, so it must be some kind of abuse. nice to know, but let them have it now. degrade all soak objects next time.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The Altar
We see through you loftard, if you nuke this, we will riot !
Here is a straw poll, vote if you would or would not riot. or vote bob dole for mod
http://strawpoll.me/6806020
Here is a straw poll, vote if you would or would not riot. or vote bob dole for mod
http://strawpoll.me/6806020
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: The Altar
Nuke bob dole.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The Altar
That is not an option.Avu wrote:Nuke bob dole.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: The Altar
Hahaha thats nice, hope it will stand till resetstya wrote:
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: The Altar
If not nuke turn GH's to no soak, some may want to fight for the alter and these purpously placed GH's need to go.
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: The Altar
There is no way you can defend a ram at the alter because you or someone else will destroy it. Give rams no dry for the end of the world or something. That blockage is total bullshit.LadyV wrote:The Great Halls may not be in good spirit but they are perfectly within terms. Besides the final week those brick walls will be able to be torn down at will without ram. And in teh final 12 hours if you can get to altar you can destroy it without cooldowns. So really the only barrier to you is those great halls. Get through them you can challenge person being sacrificed or it you hold the area last 12 hours you may destroy it.
Good luck to whoever seek to force their will upon the area.






