The Altar

Forum for discussing in game politics, village relations and matters of justice.
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VDZ
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Joined: Sun Jul 17, 2011 2:27 am

Re: The Altar

Post by VDZ »

I think that, from the start, the idea of having the world-ending side being the defenders was retarded. Destroying something is far, far easier than preventing something from being destroyed. If the world-ending side were the attackers, this could instead have been a fun event where we work together to end the world. Instead, we get this impossible task of making sure no alt gets to the altar for 12 straight hours, and if we fail at defending it we'll have to wait for two more weeks before we can properly play again. (Beyond the futility of playing when a wipe is coming up in two weeks, a lot of players will be dead by that point, and those still alive will probably have had their places robbed/wrecked when the wall soak was reduced to 0.)

Normally, I would have preferred to see some fix for the great hall issue, like the soak of great halls being reduced at the same time as the walls. But the consequences of the altar being destroyed, if the devs don't decide to wipe anyways, are so incredibly unfun that I wouldn't even mind seeing genuine bug abuse making the altar literally indestructible.

I haven't done anything but switch curios lately, as any building and crafting is futile at the moment. I want to play Haven again.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: The Altar

Post by Kaios »

APXEOLOG wrote:LadeGoo calculated that it takes like 20 mins to destroy altar with number of 25 STR alts.
Be realistic though you aren't concerned about alts, a small group of attackers could easily overtake the skeleton crew that would be left defending it during what would be late evening/early morning Thursday for your timezone. You picked a terrible time to build it for yourself.
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Carebear
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Re: The Altar

Post by Carebear »

As much as I would hate to see another 2 weeks lost, if this is not abuse of mechanics it really sets a bad precedence. They should have just left BW full strength if they were going to let this creative use of buildings worth this way.
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APXEOLOG
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Re: The Altar

Post by APXEOLOG »

Kaios wrote:
APXEOLOG wrote:LadeGoo calculated that it takes like 20 mins to destroy altar with number of 25 STR alts.
Be realistic though you aren't concerned about alts, a small group of attackers could easily overtake the skeleton crew that would be left defending it during what would be late evening/early morning Thursday for your timezone. You picked a terrible time to build it for yourself.
I am realistic though i will not check the game every 10 minutes for 12 hours. Even at the best time of the world.
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borka
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Re: The Altar

Post by borka »

I'm really looking forward to that statues text in next world ... :P
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LadyV
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Re: The Altar

Post by LadyV »

borka wrote:I'm really looking forward to that statues text in next world ... :P
Sounds like we have a quest to find out. :D
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Bowshot125
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Re: The Altar

Post by Bowshot125 »

borka wrote:I'm really looking forward to that statues text in next world ... :P
*And so the world was consumed, not by darkness, but by exploits itself.*
Pickard
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Re: The Altar

Post by Pickard »

Bowshot125 wrote:*And so the world was consumed, not by darkness, but by exploits itself.*
FOR THE GREATER GOOD
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pheonix
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Re: The Altar

Post by pheonix »

Tbh they will most likely nuke the world no matter what, but if they want to leave this abuse up and i can see vclaims around it too why not have a trade off.
The altar itself cannot be claimed, and nor can claims be extended over it.
the town is question gets their statue "The Cowards Statue", but the offending town has all their accounts banned for 2 weeks at start of new world because they didn't want to defend the statue.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: The Altar

Post by Kaios »

APXEOLOG wrote:I am realistic though i will not check the game every 10 minutes for 12 hours. Even at the best time of the world.
I guess that means it shouldn't have been built by anyone that couldn't defend it without abusing mechanics. 12 hours is not that long, rams have been camped for 24 hours before and you could have split defenders in to two groups and guard for 6 hours each as just one option.

You are bad players and you should feel bad.

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