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sabinati
- Posts: 15527
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Re: Game Development: Convenient Salve
a patch on a tuesday? WHAT
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Convenient Salve
making sausage is super fast haha
omg to faster logging and building. can't wait to clear a forest
omg to faster logging and building. can't wait to clear a forest
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loftar
- Posts: 9096
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Re: Game Development: Convenient Salve
Of course, but I'm not sure how you would "win" from lighting it faster.abt79 wrote:Have you ever actually used a firebrand!!???
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Game Development: Convenient Salve
studies show that frustration from firebrands causes close to 213% of all new players quitting and accounts for 43.5% of all stamina loss daily, on average.loftar wrote:Of course, but I'm not sure how you would "win" from lighting it faster.abt79 wrote:Have you ever actually used a firebrand!!???
Trust me, I'm a hafen pro. Still can't light a fire without 3-4 firebrands though, R.I.P. Hunger in the long run
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Convenient Salve
Great patch.
Quick question, do Trolls still need 1x2 tiles to spawn?
And does mining in one direction still not cause cave-ins?
Quick question, do Trolls still need 1x2 tiles to spawn?
And does mining in one direction still not cause cave-ins?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Convenient Salve
Probably not, but certainly enough time to get far enough away to leg it to the exitTacheron wrote:A while is a relative thing...enough to port away?
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1MoreGamer
- Posts: 63
- Joined: Tue Nov 03, 2015 6:59 pm
Re: Game Development: Convenient Salve
I only joined aroound when world 8 came out. what exactly was the old effect?jorb wrote:
We've been developing, and here's what's new.
New Implementations
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- Re-added the old food level-up effect from Legacy.
Why should you avoid players near salt sources? Because they're SALTY.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Convenient Salve
About the same as the new one. Try it out.1MoreGamer wrote:I only joined aroound when world 8 came out. what exactly was the old effect?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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pimotimo
- Posts: 157
- Joined: Sun Apr 29, 2012 12:13 pm
Re: Game Development: Convenient Salve
on the horizon... the revamp on siege? that should be the first thing in ur list to fix, we can live with bad optimization for a few more months 
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Game Development: Convenient Salve
pimotimo wrote:on the horizon... the revamp on siege? that should be the first thing in ur list to fix, we can live with bad optimization for a few more months
It's been "in the pipe" longer than tameable horses were (years)
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