Except those with alot of time on their hands are as likely if not more likely to pay up.Elassaria wrote:I like the change.
Give them money and save time - this is really nice and fair, I think.

Except those with alot of time on their hands are as likely if not more likely to pay up.Elassaria wrote:I like the change.
Give them money and save time - this is really nice and fair, I think.


It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.Denkar wrote:However, it could give the wrong impression to newer players: does this not encourage you, the developers, to make certain parts of the game extra repetitive and boring, so as to encourage players to subscribe?
Some, certainly! Too early to tell the long term picture yet.smileyguy4you wrote:jorb/loftar did you see a nice uptick in subscribers after this?
One way is to keep making things timed as though the difference was not there, so even a free player ya will take there time. Its still balanced with the rest of the game.jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.Denkar wrote:However, it could give the wrong impression to newer players: does this not encourage you, the developers, to make certain parts of the game extra repetitive and boring, so as to encourage players to subscribe?
You should leave this game ASAP.Tarnum wrote:Now i see choice: stop play in this game or buy subscribe, not shoure whot i will choice because this game is not for 1 mounth, it will need pay every mounth by years.
At the very least, it makes actions feel more rewarding. I have noticed while making games that adding a slight delay between the input and the action, with proper feedback after entering the input, makes the action feel much more impressive than if the action takes place immediately, even though you did the exact same thing.jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.
Agree with this. Don't take the Blizzard route of trying to cut everything out of the game that's "a waste of time". You will discover, as they did, that games are entirely a waste of time.VDZ wrote:At the very least, it makes actions feel more rewarding. I have noticed while making games that adding a slight delay between the input and the action, with proper feedback after entering the input, makes the action feel much more impressive than if the action takes place immediately, even though you did the exact same thing.jorb wrote:It certainly raises the question of what function the hour glass really fills, and why actions are costed the way they are, at least. Not sure I have the answer.