Locks for Chests

Thoughts on the further development of Haven & Hearth? Feel free to opine!
wolf1000wolf
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Re: Locks for Chests

Post by wolf1000wolf »

I'm not sure about the push back against the idea tbh.

Having the option for private chests doesn't detract from your currently successful setups?
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abt79
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Re: Locks for Chests

Post by abt79 »

Vigilance wrote:I don't know how I feel about locks for containers before some form of lockpicking is added.

Because in Salem at least, if you had a lock on a container you had a 100% chance of it being bashed when someone raided you. I'd much rather not have to rebuild every cupboard and chest if I got raided.

Though, the strongbox in legacy was a pretty tough thing to break. They should reimplement them.
IIRC, you pretty much needed a ram to break them
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jorb
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Re: Locks for Chests

Post by jorb »

We should expand locks to houses and shit too, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Vigilance
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Re: Locks for Chests

Post by Vigilance »

ooor you can add a meaningful way to interact with locks before you ruin raiding even more.
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jorb
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Re: Locks for Chests

Post by jorb »

QQ moar, bunny boy.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Vigilance
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Re: Locks for Chests

Post by Vigilance »

jorb wrote:QQ moar, bunny boy.
i will. :cry:
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lonehero
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Re: Locks for Chests

Post by lonehero »

jorb wrote:We should expand locks to houses and shit too, yeah.
Any idea when you might do this jorb?
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Hasta
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Re: Locks for Chests

Post by Hasta »

If this is ever implemented (I'd like to see it since my roommate keeps spreading enthropia throughout my whole house), this should come either with a CONSIDERABLE expansion to the keyring, or as a PClaim function (one would set the colours for players from his kinlist able to unlock the container without Vandalism, all others would require to Vandalise (break) or Theft (pick) the lock before opening the container, with according penalties and possible check for Strength delta (vandalism) and Stealth+Int / Dexterity+Smithing delta (Theft)).
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jorb
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Re: Locks for Chests

Post by jorb »

lonehero wrote:
jorb wrote:We should expand locks to houses and shit too, yeah.
Any idea when you might do this jorb?
Not really. There are some big things standing in the way of it right now, namely a server side project we have called object-controlled objects.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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