I'm not sure about the push back against the idea tbh.
Having the option for private chests doesn't detract from your currently successful setups?
-
abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Locks for Chests
IIRC, you pretty much needed a ram to break themVigilance wrote:I don't know how I feel about locks for containers before some form of lockpicking is added.
Because in Salem at least, if you had a lock on a container you had a 100% chance of it being bashed when someone raided you. I'd much rather not have to rebuild every cupboard and chest if I got raided.
Though, the strongbox in legacy was a pretty tough thing to break. They should reimplement them.
Join the Haven and Hearth Discord!
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Locks for Chests
We should expand locks to houses and shit too, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Locks for Chests
ooor you can add a meaningful way to interact with locks before you ruin raiding even more.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Locks for Chests
QQ moar, bunny boy.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Locks for Chests
i will.jorb wrote:QQ moar, bunny boy.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
-
lonehero
- Posts: 36
- Joined: Fri Aug 28, 2015 11:54 pm
Re: Locks for Chests
Any idea when you might do this jorb?jorb wrote:We should expand locks to houses and shit too, yeah.
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Locks for Chests
If this is ever implemented (I'd like to see it since my roommate keeps spreading enthropia throughout my whole house), this should come either with a CONSIDERABLE expansion to the keyring, or as a PClaim function (one would set the colours for players from his kinlist able to unlock the container without Vandalism, all others would require to Vandalise (break) or Theft (pick) the lock before opening the container, with according penalties and possible check for Strength delta (vandalism) and Stealth+Int / Dexterity+Smithing delta (Theft)).
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Locks for Chests
Not really. There are some big things standing in the way of it right now, namely a server side project we have called object-controlled objects.lonehero wrote:Any idea when you might do this jorb?jorb wrote:We should expand locks to houses and shit too, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose