Game Development: Grade-A Milk

Announcements about major changes in Haven & Hearth.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Grade-A Milk

Post by Potjeh »

Good thing we have caps, eh?
Image Bottleneck
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Game Development: Grade-A Milk

Post by Thedrah »

i wanna know what people are doing after reaching the cap

are they quality grinding? pvp? what?
  ▲
▲ ▲
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Grade-A Milk

Post by NOOBY93 »

Thedrah wrote:i wanna know what people are doing after reaching the cap

are they quality grinding? pvp? what?
pvp and quality grinding are always being done. when you reach the cap on character stats, your best bet is to make a new character so that when the first one dies you have a new identical one to rely on
Jalpha wrote:I believe in my interpretation of things.
User avatar
jaguar
Posts: 251
Joined: Sun Jan 16, 2011 11:59 pm

Re: Game Development: Grade-A Milk

Post by jaguar »

Bug with milk. Char does not stop to drink it if stamina is full...he just continue drinking
Drakemoore
Posts: 62
Joined: Sat Dec 10, 2011 6:25 am

Re: Game Development: Grade-A Milk

Post by Drakemoore »

Why were stat caps added by the way? It would be easy enough to prevent palisade bashing in the code without the use of a siege machine so it can't be that they're there for that reason. If it's to lessen the power gap between older and newer players then couldn't we simply modify the formulas to allow severe diminishing returns as you go higher in stats?
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Game Development: Grade-A Milk

Post by Thedrah »

onion stockpile still 35, can this get a buff too? ¦]
  ▲
▲ ▲
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Grade-A Milk

Post by Kaios »

Thedrah wrote:i wanna know what people are doing after reaching the cap

are they quality grinding? pvp? what?
There's nothing about PvP in its current state I find interesting, killing people for no reason is boring to me and without some sort of political cause for creating conflict between groups I don't see the fun in random ganks. I'll go play DOTA for that.

Quality grind is the one and only end-game activity, but putting it that way makes it sound more boring than it actually is. Mining around for better quality stone, ore and coal is quality grind. Planting trees, quality grind. Farming, quality grind. Quality grind isn't limited to one activity which is exactly why I enjoy it so much, there are plenty of activities you can do that almost always have the effect of improving some aspect of your industry.

In my opinion whether or not you are at the stat cap doesn't matter for anything other than pvp.
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Game Development: Grade-A Milk

Post by Glorthan »

Thedrah wrote:i wanna know what people are doing after reaching the cap

are they quality grinding? pvp? what?
Exploring, foraging, mining, pvping, trading, hunting, making alts, farming, managing animals, cheese making, wine & beer, silk, etc.

You know, all the fun things you can do in this game, rather than just grinding up your character :roll:
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Grade-A Milk

Post by rye130 »

loftar wrote:
rye130 wrote:What randomness is there besides the initial ordering of cards?
Is it not indeed the randomness of card selection from the deck that has caused you to use five-card decks?
Not entirely.

With more than 5 cards I still know what cards are coming up next because of the way they cycle through.

Its the fact that the only way to break through someone's defenses is by spamming an attack and hoping you have high enough agility. If spamming defenses wasn't so viable, spamming attacks to beat it wouldn't be as viable and larger than 5 card decks would be usable.
Last edited by rye130 on Wed Apr 13, 2016 6:04 pm, edited 2 times in total.
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Grade-A Milk

Post by Ysh »

rye130 wrote:
loftar wrote:
rye130 wrote:What randomness is there besides the initial ordering of cards?
Is it not indeed the randomness of card selection from the deck that has caused you to use five-card decks?
Not entirely.

With more than 5 cards I still know what cards are coming up next because of the way they cycle through.

Its the fact that the only way to break through someone's defenses is by spamming an attack and hoping you have high enough agility. If spamming defenses wasn't so viable, spamming attacks to beat it wouldn't be as viable and larger than 5 card decks would be usable.
Trading cards game have minimum deck sizing rules. They do not have maximum deck sizing rules. It will always be best to use the least cards possible.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.

Return to “Announcements”