Ender Client

Forum for alternative clients, mods & discussions on the same.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Client updated:
  • fixed object info not updating position properly
  • fixed hitboxes for smelters and house walls
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Ender Client

Post by Undefined »

Nice work. :)
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Ag_Revol
Posts: 286
Joined: Thu Feb 18, 2016 8:51 pm

Re: Ender Client

Post by Ag_Revol »

EnderWiggin wrote:Client updated:
  • fixed object info not updating position properly
  • fixed hitboxes for smelters and house walls

Where's error fix? I just got knocked by bear because of it
P.S. Wtf is this?
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Ender Client

Post by Undefined »

java.lang.RuntimeException: statroot for StaticSprite(gfx/terobjs/stockpile-stone(v4)) already in new cache even though empty
at haven.RenderList.updcache(RenderList.java:360)
at haven.RenderList.fin(RenderList.java:404)
at haven.PView.draw(PView.java:225)
at haven.MapView.draw(MapView.java:1200)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:752)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:115)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:302)
at haven.HavenPanel.run(HavenPanel.java:547)
at java.lang.Thread.run(Unknown Source)


When placing a stone stockpile after already placing one. Looks like some sort of caching issue.
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arakell
Posts: 49
Joined: Fri Apr 16, 2010 9:58 am

Re: Ender Client

Post by arakell »

EnderWiggin wrote:Client updated:
  • fixed object info not updating position properly
  • fixed hitboxes for smelters and house walls

You rule!
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sirrah11
Posts: 47
Joined: Tue Apr 12, 2016 1:29 pm

Re: Ender Client

Post by sirrah11 »

EnderWiggin wrote:Client updated:
  • fixed object info not updating position properly
  • fixed hitboxes for smelters and house walls



nice you fixed thees theres a little bug when you trie to creat a new stock pile the client crahses giving some kind of error
Stachewski
Posts: 4
Joined: Thu Oct 27, 2011 8:03 pm

Re: Ender Client

Post by Stachewski »

EnderWiggin wrote:Client updated:
  • fixed object info not updating position properly
  • fixed hitboxes for smelters and house walls


Hi. After the update, my FPS rate dropped a lot, and i had some crashes with stockpiles.
Btw, about the FPS, the vanilla client works normal, with no drops in the FPS rate.
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arakell
Posts: 49
Joined: Fri Apr 16, 2010 9:58 am

Re: Ender Client

Post by arakell »

Yeah, it seems flavour objects now stay when switching areas (houses/caves/etc.) which is possibly related to the FPS hit, as well as seemingly random crashes still occur (right now I logged in, left the house in which I spawned, did two steps and crashed).
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arakell
Posts: 49
Joined: Fri Apr 16, 2010 9:58 am

Re: Ender Client

Post by arakell »

It seems a pretty common crash is when trying to create a new stockpile (of anything AFAIK) - to be precise it seems that first stockpile after login gets created properly, but the second one causes a crash.
How can I run the client so it doesn't detach from console (running on linux), so I could actually post the stack when the crash happens? I'm not exactly a java person :P

update: it actually crashes even on first stockpile - as long as it's not the first thing I do after logging in. right now I logged in, harvested a few beets, tried to stockpile them... boom.
enlightenedcake
Posts: 36
Joined: Mon Sep 14, 2015 1:13 pm

Re: Ender Client

Post by enlightenedcake »

It also crashes randomly when walking and mining ... not just when placing stock piles ... for the past 2 days (ever since the farming overlay issue appeared) I only get crashes every 5 minutes ...

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