- fixed object info not updating position properly
- fixed hitboxes for smelters and house walls
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Client updated:
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Ender Client
Nice work. 
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Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Ender Client
EnderWiggin wrote:Client updated:
- fixed object info not updating position properly
- fixed hitboxes for smelters and house walls
Where's error fix? I just got knocked by bear because of it
P.S. Wtf is this?
Make Kebabs Great Again!
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Ender Client
java.lang.RuntimeException: statroot for StaticSprite(gfx/terobjs/stockpile-stone(v4)) already in new cache even though empty
at haven.RenderList.updcache(RenderList.java:360)
at haven.RenderList.fin(RenderList.java:404)
at haven.PView.draw(PView.java:225)
at haven.MapView.draw(MapView.java:1200)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:752)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:115)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:302)
at haven.HavenPanel.run(HavenPanel.java:547)
at java.lang.Thread.run(Unknown Source)
When placing a stone stockpile after already placing one. Looks like some sort of caching issue.
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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: Ender Client
EnderWiggin wrote:Client updated:
- fixed object info not updating position properly
- fixed hitboxes for smelters and house walls
You rule!
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sirrah11
- Posts: 47
- Joined: Tue Apr 12, 2016 1:29 pm
Re: Ender Client
EnderWiggin wrote:Client updated:
- fixed object info not updating position properly
- fixed hitboxes for smelters and house walls
nice you fixed thees theres a little bug when you trie to creat a new stock pile the client crahses giving some kind of error
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Stachewski
- Posts: 4
- Joined: Thu Oct 27, 2011 8:03 pm
Re: Ender Client
EnderWiggin wrote:Client updated:
- fixed object info not updating position properly
- fixed hitboxes for smelters and house walls
Hi. After the update, my FPS rate dropped a lot, and i had some crashes with stockpiles.
Btw, about the FPS, the vanilla client works normal, with no drops in the FPS rate.
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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: Ender Client
Yeah, it seems flavour objects now stay when switching areas (houses/caves/etc.) which is possibly related to the FPS hit, as well as seemingly random crashes still occur (right now I logged in, left the house in which I spawned, did two steps and crashed).
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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: Ender Client
It seems a pretty common crash is when trying to create a new stockpile (of anything AFAIK) - to be precise it seems that first stockpile after login gets created properly, but the second one causes a crash.
How can I run the client so it doesn't detach from console (running on linux), so I could actually post the stack when the crash happens? I'm not exactly a java person
update: it actually crashes even on first stockpile - as long as it's not the first thing I do after logging in. right now I logged in, harvested a few beets, tried to stockpile them... boom.
How can I run the client so it doesn't detach from console (running on linux), so I could actually post the stack when the crash happens? I'm not exactly a java person
update: it actually crashes even on first stockpile - as long as it's not the first thing I do after logging in. right now I logged in, harvested a few beets, tried to stockpile them... boom.
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enlightenedcake
- Posts: 36
- Joined: Mon Sep 14, 2015 1:13 pm
Re: Ender Client
It also crashes randomly when walking and mining ... not just when placing stock piles ... for the past 2 days (ever since the farming overlay issue appeared) I only get crashes every 5 minutes ...
