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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Game Development: This Little Light O' Mine
I cannot move. You have broken the game.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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sabinati
- Posts: 15527
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Re: Game Development: This Little Light O' Mine
it's a fukken piejordancoles wrote:A grub pile but no pea or cucumber stockpile?
The fuck bruh
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Game Development: This Little Light O' Mine
Just kidding, server is kill.Burinn wrote:I cannot move. You have broken the game.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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rye130
- Posts: 2557
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Re: Game Development: This Little Light O' Mine
Yeah unbreakable objects. Time to make a wall of towers...jorb wrote:Correct. Updated OP.RJT wrote:Does that still mean everything inside a claim is protected by shield, but the shield is not damaged?
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Onep
- Posts: 2530
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Re: Game Development: This Little Light O' Mine
I think you went a bit too hard on sieging.jorb wrote: You can now apply brimstone to a Village Idol or Claim Pole, to restore its shield by 250 points. You may buffer/apply up to five units of brimstone at once, and the Idol/Pole then "restores" one unit every 30 minutes. So you may apply brimstone once every 30 minutes, or five times every 2.5 hours, or whatever in between. Newly built villages count as having a buffer of 20 brimstone to work through, and they can thus only be boosted after eight hours.
You now need 50 strength, 50 perception, and 50 marksmanship, and a new skill "Siegecraft" to
I don't like the repairing shield with brimstone, but I do like the stat requirement.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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stya
- Posts: 1037
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Re: Game Development: This Little Light O' Mine
"From siege machines"rye130 wrote:Yeah unbreakable objects. Time to make a wall of towers...jorb wrote:Correct. Updated OP.RJT wrote:Does that still mean everything inside a claim is protected by shield, but the shield is not damaged?
You can bash flowers with your hands...
OOPS towers... Yeah right.
Last edited by stya on Wed Apr 27, 2016 12:45 am, edited 1 time in total.

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jorb
- Posts: 18715
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Re: Game Development: This Little Light O' Mine
Good point. Will make a note to consider that.rye130 wrote:Time to make a wall of towers...
But, by all means, build your wall first.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: This Little Light O' Mine
Sounds good at all, an end to quick tentacle style village expansion...
Prediction:
Villages will be razed completely once breached.
Since the shield is down when the wall is broken the first thing everybody will do is to destroy the idol, or at least every banner reachable.
Prediction:
Villages will be razed completely once breached.
Since the shield is down when the wall is broken the first thing everybody will do is to destroy the idol, or at least every banner reachable.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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rye130
- Posts: 2557
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Re: Game Development: This Little Light O' Mine
Have fun trying to hand bash something with more soak than is possible to overcome because of the stat cap.stya wrote:"From siege machines"
You can bash flowers with your hands...
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Burinn
- Posts: 3097
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Re: Game Development: This Little Light O' Mine
Do you need those stats in order to learn the skill? I do not see it in the Entries menu.jorb wrote: Siege Changes
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- You now need 50 strength, 50 perception, and 50 marksmanship, and a new skill "Siegecraft" to fire a catapult, or use a battering ram. Siegecraft is also required to build catapults and battering rams. All siege machines can still be moved without Siegecraft.
sabinati wrote:do you expect me to just check the forum constantly, fuck off