you really dont see the problem with this statement, this forces all players to join a large faction or know they will inevitably die to a large faction sieging them with nothing they can do. Same with alt vaulting, sucks when a huge faction does it, only line of defense for hermits against large factions. Yes its a problem, but just going from the viewpoint of being in a large faction really skews the idea's your pushingChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Game Development: This Little Light O' Mine
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: This Little Light O' Mine
why should ur crafters be fine just cuz youve simply logged out if sieges are going to be so hard to pull off there should be a big reward to itrye130 wrote:Little harsh cause that would kill any crafters that are logged on when the siege starts. Perhaps being able to steal from hearthfires and characters without hearthfires being unable to log out.ChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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jorb
- Posts: 18715
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Re: Game Development: This Little Light O' Mine
I can certainly agree that alt-vaulting should probably be made less of a thing, but how?
I mean, we can easy-peasy make hearthfires lootable, fine, but then what?
You can still destroy shit. Dump to ground. Have it decay. Ride away with it. Throw in the water, &c&c.
Just kind of seems as if the changes would have to be fairly draconian to accomplish much.
I mean, we can easy-peasy make hearthfires lootable, fine, but then what?
You can still destroy shit. Dump to ground. Have it decay. Ride away with it. Throw in the water, &c&c.
Just kind of seems as if the changes would have to be fairly draconian to accomplish much.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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smileyguy4you
- Posts: 378
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Re: Game Development: This Little Light O' Mine
no, just no, subscription tokens are in hfsnytro wrote:Personally I would honestly like to see for the next week how the world would go if hearthfires can be looted. It's a quick change, and if turns out to be terrible it can be changed right back.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: This Little Light O' Mine
I assume we're discussing making characters lootable through their hearth fire. I don't think anyone is suggesting to make the store inventory lootable.smileyguy4you wrote:no, just no, subscription tokens are in hfsnytro wrote:Personally I would honestly like to see for the next week how the world would go if hearthfires can be looted. It's a quick change, and if turns out to be terrible it can be changed right back.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: This Little Light O' Mine
i did consider this, but i dont think hermits should be safe from losing shit just because theyre unable to defend themselves if ur a hermit and dont want to be messed with you should be living as far away from people as possible or trying to establish an arrangement with people where theyre not actively trying to raid you. also sieges take time its unlikely for a huge faction to come siege some hermitssmileyguy4you wrote:you really dont see the problem with this statement, this forces all players to join a large faction or know they will inevitably die to a large faction sieging them with nothing they can do. Same with alt vaulting, sucks when a huge faction does it, only line of defense for hermits against large factions. Yes its a problem, but just going from the viewpoint of being in a large faction really skews the idea's your pushingChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Game Development: This Little Light O' Mine
if you wanna remove alt vaulting better give hermits/small groups some way to protect their land, as it is they already have no line of defense from a siegejorb wrote:I can certainly agree that alt-vaulting should probably be made less of a thing, but how?
I mean, we can easy-peasy make hearthfires lootable, fine, but then what?
You can still destroy shit. Dump to ground. Have it decay. Ride away with it. Throw in the water, &c&c.
Just kind of seems as if the changes would have to be fairly draconian to accomplish much.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: This Little Light O' Mine
Not that kind of looting, just their inventory/equipment so that they can't alt-vault itsmileyguy4you wrote:no, just no, subscription tokens are in hfsnytro wrote:Personally I would honestly like to see for the next week how the world would go if hearthfires can be looted. It's a quick change, and if turns out to be terrible it can be changed right back.
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Game Development: This Little Light O' Mine
then the world needs to be bigger no where is safe in this world and you know thatChildhoodObesity wrote:i did consider this, but i dont think hermits should be safe from losing shit just because theyre unable to defend themselves if ur a hermit and dont want to be messed with you should be living as far away from people as possible or trying to establish an arrangement with people where theyre not actively trying to raid you. also sieges take time its unlikely for a huge faction to come siege some hermitssmileyguy4you wrote:you really dont see the problem with this statement, this forces all players to join a large faction or know they will inevitably die to a large faction sieging them with nothing they can do. Same with alt vaulting, sucks when a huge faction does it, only line of defense for hermits against large factions. Yes its a problem, but just going from the viewpoint of being in a large faction really skews the idea's your pushingChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: This Little Light O' Mine
What I guess was ment is that you can loot the inventory of the character through the fire...smileyguy4you wrote:no, just no, subscription tokens are in hfsnytro wrote:Personally I would honestly like to see for the next week how the world would go if hearthfires can be looted. It's a quick change, and if turns out to be terrible it can be changed right back.
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