Exactly. All containers are bashed, even small houses, all ovens, smelters etc. You will loose not only all loot, but all industry. Cows-slaughter fix was nice, but it's not enough.jorb wrote:Not entirely sure what you mean by "buff anti-pillaging mechanic", but perhaps things like buildings having rubble states, from which they can still be repaired, and the like?Currently J&L tries to solve "How to prevent scorched earth after the siege" with "Prevent siege" instead of "Buff anti-pillage mechanic". That's why this looks like shit every time
I can agree that we need to work more on things like that. The relative ease of destruction of items in simple containers is, for example, a problem for defenders too. Even if I intended to defend my base after a successful breach -- i.e. not emply scorched earth -- attackers can easily cause a lot of damage just by running around bashing cupboards and the like.
SHP-Damage doesn't work (because, and im pretty sure it was reported long time ago, if you lift cupboard full of loot (-1 hp), move away from the claim (-1 hp) you spend 2 health points to move 64 items of loot), also people a regenerating SHP during the raid so it has even less impact.