Mods, remove this thread.
Im done with this game and don't bother about it anymore...
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Pls, remove this shitpost
Last edited by Enjoyment on Wed Jun 22, 2016 4:12 pm, edited 1 time in total.
English is neither my native lang, nor my best side...
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Bone knife
discourages trading

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Bone knife
andshubla wrote:discourages trading
noone will use it as weapon thenEnjoyment wrote: Melee damage: 0.1 of Stone Axe base dmg.
-
DisKagel
- Posts: 209
- Joined: Thu Jun 26, 2014 2:37 pm
Re: Bone knife
I like this idea very much (I also applaud you very much on the organization), and I like that the specific use of the knife is for only a butchering tool that could give higher q meat and what not(maybe devs could add a 1 hit kill for back stabs
). I would like to input maybe a metal knife of some sort, which could possibly use a different formula that would bring the q of butchered stuff up. Also, maybe the knife could be a more desired weapon for noobs to use, so maybe the melee could be buffed a bit, or it could instead buff ua or something
good pointshubla wrote:discourages trading
don't hate me because u ain't me
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Bone knife
Bother to explain?shubla wrote:discourages trading
If you mean trading of stone axes - than yes. But currently it is so dump that 90% of all trade deals is for stone axes with a little bit better q.
It is a tool. Why should anyone use it as weapon?MadNomad wrote: noone will use it as weapon then
I thought of same thing. Maybe bone knife can be hardcapped by surv, while metal one can be softcapped.DisKagel wrote:I would like to input maybe a metal knife of some sort, which could possibly use a different formula that would bring the q of butchered stuff up.
English is neither my native lang, nor my best side...
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Bone knife
Bones already are softcapped by survival, not by your butchering tool.
Overall, no, bad idea. The game should encourage interaction between professions, not divide them further. Right now you can't be effective without access to any of the basics. Introducing a tool that allows you to "skip" on one or several professions would bring their balance (or it's vague resemblance) to an end.
Overall, no, bad idea. The game should encourage interaction between professions, not divide them further. Right now you can't be effective without access to any of the basics. Introducing a tool that allows you to "skip" on one or several professions would bring their balance (or it's vague resemblance) to an end.
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Bone knife
Easier to get high q so people with low q metal / stone won't neccesarily need to buy high q metal / stone butchering tool and it will make worse class players achieve similiar quality butchering tool with a lot smaller effort.Enjoyment wrote:Bother to explain?shubla wrote:discourages trading
Noone should, but he said how much damage it would deal, so why is he saying this then?Enjoyment' wrote:It is a tool. Why should anyone use it as weapon?MadNomad wrote: noone will use it as weapon then
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Bone knife
Quitly surprised by your post. Allways thought you were a wise man. Maybe it is time-zone issue and you just too-tired/still sleeping?Hasta wrote:Bones already are softcapped by survival, not by your butchering tool.
Overall, no, bad idea. The game should encourage interaction between professions, not divide them further. Right now you can't be effective without access to any of the basics. Introducing a tool that allows you to "skip" on one or several professions would bring their balance (or it's vague resemblance) to an end.
Your farmer can be highly effective in his profession without any other if (s)he has proper materials (seeds).
Your miner can be highly effective without any other if (s)he had found proper spot.
Your crafter can be highly effective without any other if he will be supplied with proper craft materials.
Even your explorer (high exp*perc and surv) can be highly effective without any other.
And your hunter is basicaly useless without all others, 'cause he can only kill animals, but not get their res.
So no, bro, though I do share your vision of game profession colaboration - I doubt it works now.
English is neither my native lang, nor my best side...
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Bone knife
I think sharp tools should be reworked.
Instead using their essence, substance and vitality directly they should be used to calculate "sharp tool value" which is modified by the type of tool.
If you can produce q100 steel you should be able to make knife that can butcher all but most exceptionally high animals without capping them.
Bone knives could be a thing but they could have even negative multiplier, considering how it's relatively easy to get hq bone. They would mostly be sharp tools for newbies.
Instead using their essence, substance and vitality directly they should be used to calculate "sharp tool value" which is modified by the type of tool.
If you can produce q100 steel you should be able to make knife that can butcher all but most exceptionally high animals without capping them.
Bone knives could be a thing but they could have even negative multiplier, considering how it's relatively easy to get hq bone. They would mostly be sharp tools for newbies.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Bone knife
As I said - I don't think that butchering tool trading should be so important. So I don't see a problem here. We just shutting down one of most specular things in trading.MadNomad wrote: Easier to get high q so people with low q metal / stone won't neccesarily need to buy high q metal / stone butchering tool and it will make worse class players achieve similiar quality butchering tool with a lot smaller effort.
He? It was me, but nevertheless. I've posted bone knife dmg exacty to show that it is a tool, not weapon. In case it can deal some good dmg - it will have much more influence on other things, which was not wanted by my suggestion.MadNomad wrote: Noone should, but he said how much damage it would deal, so why is he saying this then?
English is neither my native lang, nor my best side...