Joining up with friends/family

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
WilliamPD
Posts: 5
Joined: Tue Sep 20, 2011 4:39 am

Joining up with friends/family

Post by WilliamPD »

Hey all

I'm trying the game again for the first time in many years. My wife, son and I would like to play together but how can we guarantee that we'll start close to each other or be able to join up with each other later?
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Joining up with friends/family

Post by Hasta »

Use this.
WilliamPD
Posts: 5
Joined: Tue Sep 20, 2011 4:39 am

Re: Joining up with friends/family

Post by WilliamPD »

Hasta wrote:Use this.
Thanks Hasta, I imagine it will take me a little time to be able to craft that. If we create new players at the same time is the spawn point random?
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Joining up with friends/family

Post by Hasta »

WilliamPD wrote:If we create new players at the same time is the spawn point random?
Yes, it is.

Creating a Wilderness Beacon will require you to learn Carpentry and make a Bone saw in order to acquire Boards; everything else is pretty much lying on the ground. Dig some clay from shallow water, destroy some stumps for wood blocks, chip some stone from boulders, et voila.

There's another way of spawning in a pre-chosen location: a charterstone. If you know someone who's very developed and have one, you can ask for them to let your characters spawn at it. It will require a good amount of trust and many possible complications, so I'd go with beacon.
MadNomad
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Joined: Fri Mar 11, 2016 11:13 pm

Re: Joining up with friends/family

Post by MadNomad »

Hasta wrote:everything else is pretty much lying on the ground.
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Joining up with friends/family

Post by Hasta »

MadNomad wrote:
Hasta wrote:everything else is pretty much lying on the ground.
Boards are produced, not gathered, and require a special skill to do so.

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