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Grog
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Re: Game Development: My Log has Something to Tell You
Has anyone tried to wreck the Questgivers yet?
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loftar
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Re: Game Development: My Log has Something to Tell You
That is indeed theoretically possible. The arrows point out a direction, not a distance.donatas wrote:So I wouldn't be on one side of the world map and the arrow would be pointing at the very edge of the world. Like the quests are within 1000 tiles radius.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jacobian123
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Re: Game Development: My Log has Something to Tell You
Questgivers are trees and stumps. I kill tons of them weekly.Grog wrote:Has anyone tried to wreck the Questgivers yet?
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W9 - (Ex)-Leader of Vidarrheim
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Archiplex
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Re: Game Development: My Log has Something to Tell You
I like it
I just wonder how easily people will bot it.
I just wonder how easily people will bot it.
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donatas
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Re: Game Development: My Log has Something to Tell You
So questgivers are locked in or could they be changed so they would be nearer. Also would be nice if arrow showed the distance like 300m away. and closer I get to it the less distance number would show.loftar wrote:That is indeed theoretically possible. The arrows point out a direction, not a distance.donatas wrote:So I wouldn't be on one side of the world map and the arrow would be pointing at the very edge of the world. Like the quests are within 1000 tiles radius.
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Jacobian123
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Re: Game Development: My Log has Something to Tell You
Not easily, unless you have a pathfinding bot that can catch fish, enter caves, use emotes, swim naked, and find the questgivers in the first place etc. They've made it very hard to bot.Archiplex wrote:I like it
I just wonder how easily people will bot it.
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W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
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Re: Game Development: My Log has Something to Tell You
What do you mean? Are you asking if the quest might change while it's underway? If so, of course not.donatas wrote:So questgivers are locked in or could they be changed so they would be nearer.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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cyrus9586
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Re: Game Development: My Log has Something to Tell You
I think the main concern is if a tree is marked as a quest giver and someone else or the player destroys the tree will the quest become incompletable.loftar wrote:What do you mean? Are you asking if the quest might change while it's underway? If so, of course not.donatas wrote:So questgivers are locked in or could they be changed so they would be nearer.
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CHEESE FOR EVERYONE!
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Grog
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Re: Game Development: My Log has Something to Tell You
Yeah. But did you do it with your own questgiver?Jacobian123 wrote:Questgivers are trees and stumps. I kill tons of them weekly.Grog wrote:Has anyone tried to wreck the Questgivers yet?
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donatas
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Re: Game Development: My Log has Something to Tell You
No like, for example my quest giver is named for example "quastirver" and it is a rock couple tens of thousand tiles away from my hearth fire, therefore I am wondering if it would be possible to change the quest giver location to couple hundred tiles away which would be another rock. Something like decline and accept the quest over again until it is nearer to me or an option to change quest giver location. Something like that.loftar wrote:What do you mean? Are you asking if the quest might change while it's underway? If so, of course not.donatas wrote:So questgivers are locked in or could they be changed so they would be nearer.