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Darbly
- Posts: 20
- Joined: Sun May 15, 2016 4:11 am
Gaurding Items
What do you think is the best way to keep items safe.
Keep on keeping on.
It can always get worse.
Optimism Is The Key To Sanity.
It can always get worse.
Optimism Is The Key To Sanity.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Gaurding Items
Take item in inventory of an alt. Then log out. No one can ever steal them from that alt's inventory.
devs pls fix
devs pls fix

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Gaurding Items
Suggestions how to do that?shubla wrote: devs pls fix
Favourite thread: viewtopic.php?f=9&t=3388
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Gaurding Items
Hearthfire loot I think is suggesting I see often.Grog wrote:Suggestions how to do that?shubla wrote: devs pls fix
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Gaurding Items
Had an idea for a bit now that is more related to changing how scents work entirely but if all players persisted in the world unless they logged out using a bed/leanto this could change things significantly. That bed/leanto can then be looted to take items from the inventories of any players who logged off by sleeping in the bed but cannot be used to kill the player unless they have summonable scents out. If you don't log out using this method well, you can be looted because you're in the game and also you'd likely die.Grog wrote:Suggestions how to do that?
Rough idea and not the whole thing either because obviously having players persist in the world after logout reduces the negative impact of leaving scents somewhat but I thought it might be something interesting to try.
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Gaurding Items
That's a very nice idea, actually!
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Gaurding Items
That's a pretty awful idea. Think of the nabs.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Gaurding Items
usually all of the suggestions made have new players in mind and most of my own are no exception to this but idk it would be cool to see something that shakes things up a bitOnep wrote:That's a pretty awful idea. Think of the nabs.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Gaurding Items
Has punctuation harmed you in some way?Kaios wrote:usually all of the suggestions made have new players in mind and most of my own are no exception to this but idk it would be cool to see something that shakes things up a bitOnep wrote:That's a pretty awful idea. Think of the nabs.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Gaurding Items
I kind of like the idea of "fixing" alt-vaulting. In Salem, the equivalent of Hearthfire is lootable but in Haven, with current mechanics, it would open up an exploit.
-Create two alts (I'll refer to them as A and B)
-Grind Theft or whatever allows you to steal from Hearthfires to both characters
-Place alt A's Hearthfire at location 1.
-Place alt B's at location 2.
-Move alt A to location 2.
-Move alt B to location 1.
-To move stuff from location 1 to 2, give items to alt B and steal them from it's Hearthfire with alt A
-To move stuff from location 2 to 1, give items to alt A and steal them from it's Hearthfire with alt B
Reason why this isn't a problem in Salem is the fact that you can just have the alts A and B travel into safe-zone NPC town and exchange items there. OF course there is slight risk of somebody stealing the stuff as you transfer it through container but it never happened to me during the many transfers that I did.
-Create two alts (I'll refer to them as A and B)
-Grind Theft or whatever allows you to steal from Hearthfires to both characters
-Place alt A's Hearthfire at location 1.
-Place alt B's at location 2.
-Move alt A to location 2.
-Move alt B to location 1.
-To move stuff from location 1 to 2, give items to alt B and steal them from it's Hearthfire with alt A
-To move stuff from location 2 to 1, give items to alt A and steal them from it's Hearthfire with alt B
Reason why this isn't a problem in Salem is the fact that you can just have the alts A and B travel into safe-zone NPC town and exchange items there. OF course there is slight risk of somebody stealing the stuff as you transfer it through container but it never happened to me during the many transfers that I did.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)