Tea Bushes

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InvaderDoom
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Tea Bushes

Post by InvaderDoom »

Ok, so I apologize for this, but the search "TeaBush" on the forums reveal so many options that it's almost impossible to find the answer you're looking for.

What I'm wondering is, are TeaBushes like a one-time farm only? Like the bushes do not respawn any tea-leaves or seed pods? I've had this TeaBush for quite some time now-around a week-and it hasn't respawned anything. Would I have to find someone with Seed Pods? Or will it eventually grow back leaves and pods?

Thanks in advance, and sorry again if this has already been asked.
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Yugian
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Re: Tea Bushes

Post by Yugian »

Not a problem. Yeah, from my own experements- its a one time harvest. You have to replant them- or else your not getting more tea.
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ekzarh
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Re: Tea Bushes

Post by ekzarh »

They do regrow
But it's a bit of magic there - form 5-6 tea bushes 1-2 was regrown every week smth like that.
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Grog
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Re: Tea Bushes

Post by Grog »

In my experience they regrow just as random as trees. But it's existant.
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JackMehoff
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Re: Tea Bushes

Post by JackMehoff »

They definitely regrow, some say faster than trees.
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linkfanpc
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Re: Tea Bushes

Post by linkfanpc »

I have a single teabush that has supplied me plenty of tea. Yes, they definitely regrow, although kinda slow.
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Granger
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Re: Tea Bushes

Post by Granger »

Bushes regrow when decay hits the tile they are on.

So, given that bigger objects accumulate decay faster than smaller ones (which would lead to the conclusion that the decay mechanic checks object hitboxes and not object coordinates)... one possible solution to maximise the chance for a bush to gain that hit would be to plant it on the corner of a tile so the hitbox is spread over 4 tiles (instead of the middle of one so the hitbox completely inside that one tile) to up the chance of a decay hit by 300%.

Just an untested thought, since with tea I simply replant them because it is faster than the current broken mechanic.
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Ysh
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Re: Tea Bushes

Post by Ysh »

Granger wrote:which would lead to the conclusion that the decay mechanic checks object hitboxes and not object coordinates
I think if it checks object hitbox, relative position to tile is not matters.
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MagicManICT
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Re: Tea Bushes

Post by MagicManICT »

Decay hits a server coordinate, not the whole tile, which is why bushes and small trees (e.g. mulberry) are slow to regrow. Under the old system, a tile was 11x11 pixels. I'm not sure of the size under the floating point coordinates (may be same size, just tracked with floats instead of ints).
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Ysh
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Re: Tea Bushes

Post by Ysh »

MagicManICT wrote:Decay hits a server coordinate, not the whole tile, which is why bushes and small trees (e.g. mulberry) are slow to regrow. Under the old system, a tile was 11x11 pixels. I'm not sure of the size under the floating point coordinates (may be same size, just tracked with floats instead of ints).
Right, assuming you are correct then:
Granger wrote:one possible solution to maximise the chance for a bush to gain that hit would be to plant it on the corner of a tile so the hitbox is spread over 4 tiles (instead of the middle of one so the hitbox completely inside that one tile) to up the chance of a decay hit by 300%.
Is not a valid solution I think. Since item hitbox is taking up same number of pixels even on corner of tile. Decay operator is not based on tile at all, relative position in tile is not matters.
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