Ender Client

Forum for alternative clients, mods & discussions on the same.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

InvaderDoom wrote:Hey Ender, I may have asked this before, but is there any way at all to introduce a camera that's essentially a follow cam, but when you zoom out; instead of going to like an overhead view, to come out like the Ortho cam does?

Ortho tends to give me a headache when I stare at it for too long, follow cam doesn't zoom out far enough to have a good view, and bad cam just goes all over the place when I try to use it that way. Follow cam is my favorite, but I can't stand the way it zooms out and above like it does. I would incredibly appreciate any support on this issue, and I'm sure more than just me would love it!

Switching to ortho mode mid zoom would look really weird and annoying. But it should be relatively easy to increase zoom of follow cam, or change its behavior while zooming.
User avatar
InvaderDoom
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Ender Client

Post by InvaderDoom »

EnderWiggin wrote:
InvaderDoom wrote:Hey Ender, I may have asked this before, but is there any way at all to introduce a camera that's essentially a follow cam, but when you zoom out; instead of going to like an overhead view, to come out like the Ortho cam does?

Ortho tends to give me a headache when I stare at it for too long, follow cam doesn't zoom out far enough to have a good view, and bad cam just goes all over the place when I try to use it that way. Follow cam is my favorite, but I can't stand the way it zooms out and above like it does. I would incredibly appreciate any support on this issue, and I'm sure more than just me would love it!

Switching to ortho mode mid zoom would look really weird and annoying. But it should be relatively easy to increase zoom of follow cam, or change its behavior while zooming.


Yeah that's a better way of explaining it, I was suggesting only adjusting the behavior of Follow cam, so that instead of zooming out and rotating above, it merely only zooms straight out a ways. so that it would be easier to see farther, so then you have the ability to control the spin, but that way it will not snap like ortho mode does. current follow cam is just so damn annoying because your view distance is incredibly limited.
I just love to stalk the Jorbtar™
#Memories
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Client updated. Added ability to customize key bindings in options.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated client with changes from loftar.

Also updated beta client. Added Craft DB window. By default is opened with ALT+X, but you can change it in the Options->Shortcuts. It contains all available crafting recipes wit item stats.
Image

You can serch this list by typing name of item or search query. Format is described in help window that can be shown by pressing ? buton in the upper-right corner.
Image
Same filtering can be applied in quick craft list (ALT+C by default)

Currently only a few items have their data stored. But you can populate db yourself. Open page for item and click with crafted item on the page and it will parse item data. I'm working on parsing more data types, specifically - gilding. And I think that wear for armor is parsed not correctly - need to investigate and fix.
User avatar
burnemall
Posts: 49
Joined: Thu Jun 02, 2016 9:17 pm

Re: Ender Client

Post by burnemall »

Oh man! That's so good! Thanks a lot for your continuing support of this great client!
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Ender Client

Post by Redlaw »

Is there a way you can add the ability to see the soft cap like amber has?
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Redlaw wrote:Is there a way you can add the ability to see the soft cap like amber has?

Done in beta version of client.
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Ender Client

Post by Redlaw »

ooo thanks, I do hate to bug but can you also change the vlavor objects so I cab remove the ones off the ground and still hear the music/sounds.

Loving the client, used it in legacy as well :D.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client. Now CraftDB supports gilding items and gilding slots. Also armor durability is calculated properly. Also added support for filtering/searching by item attribute bonuses.
To properly release this feature I mostly need to fill item database. So if you want to help - find items that have no info in CraftDB and drop on its page crafted item. It will be stored in th item_data directory. Then archive that directory and send it to me.

Redlaw wrote:ooo thanks, I do hate to bug but can you also change the vlavor objects so I cab remove the ones off the ground and still hear the music/sounds.
I'll look into it.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated client with latest changes from loftar. Unfortunately, due to conflicts radar and undocked minimap are not working right now.

Return to “The Wizards' Tower”