Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Avu »

Stamina is now ten times as cheap in terms of food. I.e. you now need to eat ten times less compared to before.
Probably way overboard.
The FEP variance bonus has, to compensate, been doubled.
It probably needs even more of a bonus.
Fish is now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. (update your clients, plx)
Fish quality is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
The people that need the dex will probably hate you.
Animals are now somewhat rarer.
I predict playing getting boring fast. Though I'm sure it will not make bears and boars not spawn in the village grounds.
Growth time on crops has been doubled, now taking ~two real (six ingame) days to mature.
More pumpkins for the same cows joy. Not.
Shift-planting now works with seedbags.
Don't worry seedbags are still useless.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

Come on, Avu, I had expected more from you. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Darki
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Location: Cow farm :D

Re: Game Development: Removed Grievous Damage From Ants

Post by Darki »

Jorb you better get loftar to fix that stuff i pmd you :P
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Avu
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Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Avu »

Ok how about this you just killed chantrele trade :D
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Development: Removed Grievous Damage From Ants

Post by Onionfighter »

I can't seem to find keyrings in the craft menu, does it require steel-making?

Also, it would be nice if all foods were updated, instead of just a few.

Edit: never mind, I think it takes mechanics
Last edited by Onionfighter on Sun Mar 21, 2010 9:10 am, edited 1 time in total.
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niltrias
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Re: Game Development: Removed Grievous Damage From Ants

Post by niltrias »

Found fish. If you just speed down a river, you might go right past them. They sometimes have several seconds of not jumping.

Fish I found were in the middle of a lake, q10 water. None on rivers yet.
<Marcher Lord>
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Onyxx
Posts: 12
Joined: Tue Feb 16, 2010 12:04 am

Re: Game Development: Removed Grievous Damage From Ants

Post by Onyxx »

Was a round pole fence gate really added? :D And if so, how does that work.. I tried to make a "normal" gate configuration but I don't get any option to build one.
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Jackard
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Location: fucking curios how do they work

Re: Game Development: Removed Grievous Damage From Ants

Post by Jackard »

jorb wrote:Wall cornerposts can now be sealed, preventing any further expansion from them (To prevent them being used for griefs once built)
brilliant!
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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shamelesspie
Posts: 27
Joined: Sun Mar 21, 2010 7:49 am

Re: Game Development: Removed Grievous Damage From Ants

Post by shamelesspie »

Sooooo... as I thought, this huge lake we live on is now useless. Also, landed two shots on a boar and he ran away so.. so much for that food source. Looks like we will be living off of rabbits and chickens now.
tonygks
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Joined: Fri Mar 19, 2010 2:21 am

Re: Game Development: Removed Grievous Damage From Ants

Post by tonygks »

Image standart way

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