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Cicious
- Posts: 65
- Joined: Thu Mar 18, 2010 6:57 pm
- Location: Down the river, to the left then up the waterfall, then after 1000 tiles, to the right.
Re: Game Development: Removed Grievous Damage From Ants
Overstuffing isn't my biggest problem now, due to my area I was reliable on fish, and I have to fish for 4 guys. Now thanks to this update the fish is gone, there's no other food option then praying to get a wheat seed, or we have to catch a boar or a rabbit, which also have been rared. So unless we find those seeds, we are going to die due to starvation, meh. GIMME BACK MAH FIESH
Also, a frikking boar is camping my house, everywhere I go it attacks me, and once I manage to close the gate another one attacks me. Make the boars non-aggro again please, in the past 20 minutes Ive been attacked by 5 diffrent boars around my camp. Im more scared for the boars than the bears atm
Last edited by Cicious on Sun Mar 21, 2010 1:17 pm, edited 2 times in total.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Removed Grievous Damage From Ants
could someone post a screen of these fish jumping from the water?
I've been all around and have yet to see any.
I've been all around and have yet to see any.
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Bumble
- Posts: 18
- Joined: Thu Feb 04, 2010 9:12 pm
Re: Game Development: Removed Grievous Damage From Ants
http://i39.tinypic.com/2pqqj3l.jpg
I found a spot where they're constantly jumping, Q25 perch...
I wonder if they stay there or migrate/disappear. I miss the old fishing, lol.
I found a spot where they're constantly jumping, Q25 perch...
I wonder if they stay there or migrate/disappear. I miss the old fishing, lol.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Removed Grievous Damage From Ants
10x hunger reduction is way too extreme. 2x would be more like it, though I didn't have a problem with what it was like (mostly thanks to tea, which is now completely obsolete). Increasing crop growth time without decreasing livestock's food requirements isn't cool, however. Other than that, nice update.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: Removed Grievous Damage From Ants
5x hunger reduction 3x fep gain tbh
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Removed Grievous Damage From Ants
erm, hunger and stamina-drain were decreased too much i think.
i just tried half an hour to get rid of 8% overstuffed status....
i just tried half an hour to get rid of 8% overstuffed status....
Favourite thread: viewtopic.php?f=9&t=3388
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theblacksnowcat
- Posts: 6
- Joined: Thu Feb 04, 2010 1:54 pm
- Location: Where Death and Betrayal dwell hand in hand.
Re: Game Development: Removed Grievous Damage From Ants
Game Content: "I'm hungry, need something to eat. I will go and search something."
Update
Now Content: "I'm overstuffed, what should i do. I feel bored."
Update
Now Content: "I'm overstuffed, what should i do. I feel bored."
Metal ist Kokain für meinen Kopf.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Removed Grievous Damage From Ants
You should've just made all food rarer but more filling instead of reducing food requirements.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Removed Grievous Damage From Ants
After playing for a few hours, I would like to say:
1) This 10x is crazy too much. Also, while current farming was a bit of a grind 2x makes it more of a bore. 5x on the stamina/hunger, 1.5x on the crop rate would be way closer to perfect. Not as incredibly shrew-like metabolisms as before, but something a bit less sloth-like.
edit -- this would also help with the linen problem, to an extent.
2) I like the aggro boars, they make hunting a lot more nervewracking. But I still like my previous "random aggro" suggestion, which I havent seen any feedback on yet. If people are having problems with boars in their base, follow 3 easy steps:
1) build a fence
2) claim the area of the fence
3) Profit!
3) Fish spots need to be either a lot more numerous, nomadic, or -- my favorite -- a bit of both.
1) This 10x is crazy too much. Also, while current farming was a bit of a grind 2x makes it more of a bore. 5x on the stamina/hunger, 1.5x on the crop rate would be way closer to perfect. Not as incredibly shrew-like metabolisms as before, but something a bit less sloth-like.
edit -- this would also help with the linen problem, to an extent.
2) I like the aggro boars, they make hunting a lot more nervewracking. But I still like my previous "random aggro" suggestion, which I havent seen any feedback on yet. If people are having problems with boars in their base, follow 3 easy steps:
1) build a fence
2) claim the area of the fence
3) Profit!
3) Fish spots need to be either a lot more numerous, nomadic, or -- my favorite -- a bit of both.
Last edited by niltrias on Sun Mar 21, 2010 2:00 pm, edited 1 time in total.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.