Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.
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Squidgy
Posts: 34
Joined: Sat Nov 07, 2009 7:26 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Squidgy »

I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.
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Russaria
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Joined: Tue Nov 03, 2009 5:57 am

Re: Game Development: Removed Grievous Damage From Ants

Post by Russaria »

Seizure wrote:Personally, I think anything past 2x is ludicrous.

The skill to stat ratio was perfect before... 1/5 the stat growth we used to have is quite unreasonable.
And the way we are no w bakc to the stupid ani,mmals that sit and camp your body to hit until your dead is an awesome reversion/de-evolution. stupid shit
O bhr bhuva sva
Tat savitur vareya
Bhargo devasya dhmahi
dhiyo yo na pracodayt
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Peter
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Re: Game Development: Removed Grievous Damage From Ants

Post by Peter »

Seizure wrote:Personally, I think anything past 2x is ludicrous.

The skill to stat ratio was perfect before... 1/5 the stat growth we used to have is quite unreasonable.
You have to break eggs to make omelets. And as it was, eating took more time than any other element of gameplay. This is an improvement, even if it means that trying to push stats is harder.
For one thing, it's now possible to stockpile enough food to last you through several play sessions.
Surprise.
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Seizure
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Re: Game Development: Removed Grievous Damage From Ants

Post by Seizure »

Peter wrote:You have to break eggs to make omelets. And as it was, eating took more time than any other element of gameplay. This is an improvement, even if it means that trying to push stats is harder.
For one thing, it's now possible to stockpile enough food to last you through several play sessions.
lol?

I have a cupboard for each stat, besides PSY and CHA. Not once after I got set up have I logged off and not had 2/3 of those cupboards 1/2 full. I am not the type to grind stats, but its not like I avoided stamina draining activities. On the last map, my cupboards were commonly overflowing with fucking food. I could go for several days of gaming without finding/making food if I wasnt so anal about my stat growth.

Even before I joined a single village, I never had problems with getting food. That was before all the foragables, ants, and all the little conveniences there are now.

How the hell are you people having any, ANY trouble feeding yourselves?
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ElGato
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Re: Game Development: Removed Grievous Damage From Ants

Post by ElGato »

Squidgy wrote:I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.
lol squidgy is a guy? =o



:lol:
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
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Sarge
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Re: Game Development: Removed Grievous Damage From Ants

Post by Sarge »

Hunger reduction eased by x5 is a lot better, but in the opinion of the members of my village and I, this is still a little bit too slow. Can we try x3?
factnfiction101 wrote:^I agree with this guy.
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Pansy
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Joined: Tue Mar 16, 2010 7:48 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Pansy »

ElGato wrote:
Squidgy wrote:I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.
lol squidgy is a guy? =o



:lol:
Or possibly her name outside of the game is Peggy?
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Cicious
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Joined: Thu Mar 18, 2010 6:57 pm
Location: Down the river, to the left then up the waterfall, then after 1000 tiles, to the right.

Re: Game Development: Removed Grievous Damage From Ants

Post by Cicious »

I think the food/hunger is good enough with x5. Though I still think they should make fish more common to find, it takes me 30 minutes to the nearest fishing spot :o Besides I hate the boars at the moment.
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Game Development: Removed Grievous Damage From Ants

Post by ImpalerWrG »

I can confirm keys can now be made with Tin and presumably other soft metals, I've updated the wiki though it would be cool if some people could confirm that any metal is usable (Golden key to the city?)
Twentytwos
Posts: 64
Joined: Tue Feb 02, 2010 4:48 am

Re: Game Development: Removed Grievous Damage From Ants

Post by Twentytwos »

So i figure everyone else has thrown in there 2cents so here is mine.

Boars love'em brings back the danger feeling while exlporeing
Keyring's thank you very much finally

Now Hunger ........
Personally i like t eat, i farm to eat , i hunt to eat, i fish to eat, i work hard to drain stam to eat.
But now we dont have to eat so ....... it makes be really sad i stand in front of my cupboards looking at my piros,robs,deer dogs,butterbulbs and 10 other cupboards full of food and think this is gonna last awhile.
I figure between me and my 2 friends its going to take us a month to eat just what we have stockpiled, unless we take part in the tedious handplow/ok'ed water grind just to eat which ok, but not very fun.
Now imo eating was what really makes the game i mean ok so you have built your house,farm,mines, 15k brick wall lol now what ?
Well you raise stats, i honestly think your intentions were to slow the game down the process of gaining godly stats in a week which is understandable.

Now wether you make it better or worse only you guys can forsee, but as of now you still have a game that is great, most will just overcome and adapt still enjoy their time spent playing H&H.

Too Jorb & Loftar
Job Well Done, Thanks

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