It was changed to display menu. I think-KatoKhan wrote:Sorry for noob question but its my first day and figured I would try this, I hit CTL D and the red circle does not appear around the boar, any ideas ?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client
2.24.4 released!
- Fixed crafting history tabs
- Fixed food satiation highlighting
- Fixed area selection bug with farmer
- Latest merges from Amber client
- Some other small fixes
- Fixed crafting history tabs
- Fixed food satiation highlighting
- Fixed area selection bug with farmer
- Latest merges from Amber client
- Some other small fixes

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Spinnner
- Posts: 19
- Joined: Wed May 25, 2016 7:09 pm
Re: Purus Pasta Client
LIKE! x100500shubla wrote:2.24.4 released!
- Fixed food satiation highlighting
thanx for good job
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Purus Pasta Client
Code: Select all
2.24.4:${gitrev}
java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:524)
at haven.HavenPanel$6.run(HavenPanel.java:536)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:455)
at haven.HavenPanel$1.display(HavenPanel.java:147)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:92)
at haven.GLConfig.fromgl(GLConfig.java:126)
at haven.HavenPanel$1.init(HavenPanel.java:153)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more
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pumacatrun2
- Posts: 20
- Joined: Mon Aug 29, 2011 3:15 pm
Re: Purus Pasta Client
Sorry if this has already been suggested though a search didn't come up with anything, would it be possible to have the farmer bots have an option to put farmed crops into selected stockpiles? Would save a lot of time picking up afterwards and would prevent crops from despawning if farming a large area. If not, an option to toggle dropping crops would be great at least.
Otherwise, love the client so far
Otherwise, love the client so far
Last edited by pumacatrun2 on Sat Nov 05, 2016 5:07 am, edited 1 time in total.
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Purus Pasta Client
I've been using this client for a few months, recently however something has changed.
When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.
Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.
When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.
Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client
Quite weird. Will look at it maybe.riker88 wrote:I've been using this client for a few months, recently however something has changed.
When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.
Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client
Workaround is to click text field of stockpiles before writing the number.riker88 wrote:I've been using this client for a few months, recently however something has changed.
When I click on a stockpile and it asks me how many of the items I want to take, I commonly would type in "1" or "2" . Now, when I press 1 for example, it does whatever is slotted in the hotkeys, this use to not be the case when I had the stockpile open.
Its really annoying, anyway to fix this? I already have my hot keys memorized and don't want to change them.
Problem is that if it would ignore hotkeys when you open stockpile, it would produce more harm than good things. probably.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Purus Pasta Client
Purus pasta 2.24.5 has been released!
Some fixes, again.
- Fixed builder script
- Fixed hunger level decimals
- Latest merges from Amber client
Some fixes, again.
- Fixed builder script
- Fixed hunger level decimals
- Latest merges from Amber client

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Purus Pasta Client
it is fixed, thanks!