1) It seems like over the last couple of weeks the rate of quality gain when farming has dropped dramatically. Even with test farming, and waiting 8 hours, I seem to be getting at best +2 on one trait paired with -1 on another. I say seem as I am modest hermit, so not doing a huge amount of planting. Has the formula for crop q raising changed, or am I just seeing patterns when it is really just a run of bad luck? My farming is higher than my highest crop q (110 farming vs max crop q of 96, with most crops being in the range of 50-60). Beehives covering the fields produce ~40q honey/wax if that is impacting.
2) I thought I read that wild animal quality was higher in unsettled areas. Is that the case? Because again (it seems, which is risky, small N of samples blah blah) wild animal q is lower where I am than when i settled. If it does decrease near settlements, does anyone have a feel for how far you need to travel to overcome this when hunting?
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Quality for farming, and hunting
1. Get more fields in different locations. Crop Q changes every minimap or so, so having 2-3 field in opposite parts of your plot signigically increases your chances of getting +3 or higher procs. Plant a single corp and inspect it's Q. If you're not happy with the results, try your other fields. If they all are bad, wait for ~5 hours and try again.
2. I think that mechanic was in legacy.
2. I think that mechanic was in legacy.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Quality for farming, and hunting
2. yeah, that was a legacy thing.... think like w2/w3 legacy. I don't recall seeing variable level animals after w3. Animal qualities are on nodes like everything else now, so you might just be seeing that and you're on/near a low spot.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Grigori_Rasputin
- Posts: 9
- Joined: Tue May 15, 2012 10:43 am
Re: Quality for farming, and hunting
1. I had been waiting 8 hours and planting again, so it just suggests I have been having a run of bad luck rather than a systematic change to the rules. Thanks for clarifying. I hadn't thought about just moving over a mini map, so I will see if I can set up a second field area so I don't have to wait 5+ hours; that is a great idea.
2. Ah, I didn't realise animal had nodes, and I had got lazy recently and kept hunting in the same spot. I will try some different spots. Thanks very much.
2. Ah, I didn't realise animal had nodes, and I had got lazy recently and kept hunting in the same spot. I will try some different spots. Thanks very much.