Or FEPs could be doubled. It doesn't take as long to gain stats and you don't have to eat all the time.burgingham wrote:It is also bad gameplay when you cannot see any progress in your crafting works for weeks since your stats don't imrpove at all. I guess slowing the drain down 10x was too harsh, the latest suggestion from jorb to reduce it to like 3.5x seems reasonable.
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Alamarian
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Re: Game Development: Removed Grievous Damage From Ants
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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sabinati
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Re: Game Development: Removed Grievous Damage From Ants
i'd prefer increasing fep to decreasing hunger any further, i think.
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Avu
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Re: Game Development: Removed Grievous Damage From Ants
I don't have a problem with current hunger or no hunger at all as long as there is a way to gain stats.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Potjeh
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Re:
IMHO the better solution would be to simply make food more filling, so that three or four loaves of bread can take you from 0% to 100% hunger. This leaves room for foods that fill next to zero hunger but give decent FEPs. Of course, acquiring food should be harder, but more rewarding when you manage to do it. Some of the best fun I've had in URW was killing a stag when I was on the brink of death from starvation. Farming doesn't work well with that kind of gameplay, though.Jackard wrote:Ever pause to consider that this is the solution to that? especially if food gave more FEP to reflect the old ratesPotjeh wrote:The only thing that was wrong with eating is all the damn clicking it required.
Anyway, my point is that it shouldn't be so god damn easy to make weeks worth of supplies. After two harvests, I have no clue what to do, so I'm not playing. Sure, I could go pave the world, or build pointless cabins or something. But the thing is that I *like* farming, and I like doing stuff that's actually useful, and heavy-duty farming is pretty much pointless right now.
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HulkingUnicorn
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Re: Game Development: Removed Grievous Damage From Ants
I agree with Potjeh here, making normal food fill you up a lot and delicacies just a bit sounds fair.
The minimum solution would be to keep this hunger drain (5x reduction) and have the base fep 5x that of the original values.
The minimum solution would be to keep this hunger drain (5x reduction) and have the base fep 5x that of the original values.
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Potjeh
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Re: Game Development: Removed Grievous Damage From Ants
Nah, you'd still be overproducing food. You also need to make food harder to get, to keep the current pace of stat gain. You can keep stuff like bread easy to make, though, to keep it easy to stay well fed.
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Alamarian
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Re: Re:
Why? You are clicking less than with the original values but you still get hungry quickly, requiring you to eat mid-job just as often. I'd rather hunger deplete slowly, even if I had to accept less filling food. I'd rather make fifteen clicks to get full and then not have to worry about it for a good while, versus eating four loaves and then having to eat four loaves and then having to eat four loaves, etc.Potjeh wrote:IMHO the better solution would be to simply make food more filling
I think 5x or 3.5x with a boost to FEPs would be good. Then the food supply issue could be fixed separately.
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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Potjeh
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Re: Game Development: Removed Grievous Damage From Ants
Lunchbox item with inventory, interaction with it eats one piece of food starting with top left. Easier than rebalancing labour requirements for food production.
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Jackard
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Potjeh
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Re: Game Development: Removed Grievous Damage From Ants
Well, no, but I don't want damn flour piling up.