Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.
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Darki
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Re: Game Development: Removed Grievous Damage From Ants

Post by Darki »

Hmm seems like jorb might be drunk ? :lol:
Jorb gimme my druid cloak now 8-)
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

Merely thinking out loud, in fact. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

And, yes. Square claims that have much more reach. Lets get rid of this circular bullshit. For villages, that is.

Also: Kicking members without having to see them. Effectively a "buddy list" for the village. An interface in which you can see the village's authority objects in a list, jump to their viewport and set their permissions.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Darki
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Re: Game Development: Removed Grievous Damage From Ants

Post by Darki »

Mkay now fix those seedbags and gimme druid cloak for some good reason you dont know anything about . :lol:
Alkarym
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Re: Game Development: Removed Grievous Damage From Ants

Post by Alkarym »

Leonard wrote:But please dont make mines more common, it would encourage isolation even more -.-
well no, since there would be quality, make metal a bit more common in really low Q in caves an maybe riverbeds (think about how they extracted gold in the west)

now, not only are we secluded but we depend upon superpowers that have the said metal... and since it's mostly the only thing really rare in that game, they won't trade for much things
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sabinati
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Re: Game Development: Removed Grievous Damage From Ants

Post by sabinati »

jorb wrote:I also thought of small areas inside caves that can be excavated using the dungeon keeper model. Some tiles can be excavated for gemstones, and disappear, while others stay forever but have an extremely low yield. These would of course have quality.
sounds cool but i wouldn't limit it to gems. there could be some common minerals or rock types in there as well (not just the generic stone we have now, but specific types of non-rare stones that would have some utility, flint maybe? obsidian? limestone? granite? quartz? some would have more utility than others. maybe some types of ores? zinc? lead? aluminum? maybe salt?)
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

What would be even cooler, of course, is if your sight range was vastly increased in a specific village managment interface. You could then click about on the map, and order new projects, and whatnot. Within the villages "sight range".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

sabinati wrote:
jorb wrote:I also thought of small areas inside caves that can be excavated using the dungeon keeper model. Some tiles can be excavated for gemstones, and disappear, while others stay forever but have an extremely low yield. These would of course have quality.
sounds cool but i wouldn't limit it to gems. there could be some common minerals or rock types in there as well (not just the generic stone we have now, but specific types of non-rare stones that would have some utility, flint maybe? obsidian? limestone? granite? quartz? some would have more utility than others. maybe some types of ores? zinc? lead? aluminum? maybe salt?)
Yupp! Stone variation for the win. Flint and god knows what.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Gaskin
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Re: Game Development: Removed Grievous Damage From Ants

Post by Gaskin »

Jorb - Dont smoke so much weed, and skip Polish Vodka.... :P
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jorb
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Re: Game Development: Removed Grievous Damage From Ants

Post by jorb »

Oh lord. A timber house is no small amount of work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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