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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Amber Client
I think that shift+z +click should work for seeds
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tomaty
- Posts: 16
- Joined: Tue May 26, 2015 7:32 pm
Re: Amber Client
Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions 
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Amber Client
romovs wrote:Update.
Currently, character/animal movement vectors are broken and won't be displayed (I'll fix this in next update either tomorrow or this weekend).
Stuff that uses pathfinding like auto-miner and ground leveler broken as well.
Post if you notice anything else misbehaving. I haven't had time to test everything thoroughly yet.
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Henk_de_vries
- Posts: 27
- Joined: Fri Sep 09, 2016 11:38 pm
Re: Amber Client
1.43.0:f9fa1286259dcf75b359dfc4841212d33555c8a3
java.util.ConcurrentModificationException
at java.util.HashMap$Values.forEach(Unknown Source)
at haven.LocalMiniMap$1.clear(LocalMiniMap.java:65)
at haven.LocalMiniMap.clearmap(LocalMiniMap.java:566)
at haven.MinimapWnd.clearmap(MinimapWnd.java:365)
at haven.MapView.uimsg(MapView.java:1588)
at haven.UI.uimsg(UI.java:316)
at haven.RemoteUI.run(RemoteUI.java:70)
at haven.MainFrame.run(MainFrame.java:268)
at java.lang.Thread.run(Unknown Source)
Hope this helps. Randomly crashed it seems.
java.util.ConcurrentModificationException
at java.util.HashMap$Values.forEach(Unknown Source)
at haven.LocalMiniMap$1.clear(LocalMiniMap.java:65)
at haven.LocalMiniMap.clearmap(LocalMiniMap.java:566)
at haven.MinimapWnd.clearmap(MinimapWnd.java:365)
at haven.MapView.uimsg(MapView.java:1588)
at haven.UI.uimsg(UI.java:316)
at haven.RemoteUI.run(RemoteUI.java:70)
at haven.MainFrame.run(MainFrame.java:268)
at java.lang.Thread.run(Unknown Source)
Hope this helps. Randomly crashed it seems.
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Iryn
- Posts: 113
- Joined: Wed Mar 03, 2010 7:33 pm
Re: Amber Client
Confirming this, I get a crash when I try to fuel up the smelter.tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions
Metzger, Lawspeaker of Nord Belka
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Amber Client
Romovs already said that this is due to pathfinder being disabled for now.Iryn wrote:Confirming this, I get a crash when I try to fuel up the smelter.tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions
He will look at it later this (hopefully) week.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Update.
Fixed a few things that got broken due to transition to floating points:
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.
Fixed a few things that got broken due to transition to floating points:
- Tile centering (ctrl+x).
- Crash while clearing up minimap cache.
- Mussel picker and branch/coal fuelers from the extension menu.
- Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Amber Client
Thanks for another version! Keep up the awesome work! :3

Man, I'm happy to read this kind of thing. <3 Hopefully we'll be able to get rid of a 'need' for nightvision one day, tooromovs wrote:
- Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Amber Client
On windows machines using QWERTZ keyboards the alt+Z hotkey isn't anywhere convenient (as Z and Y have swapped places for historical but now nonsensical reasons).
So one important request, please:
Could you make the hotkey handling agnostic to language (using the scancodes for these, which are identical for whatever is printed on the keyboard) while for the rest use the translation provided by the operating system? This should fix the location of hotkeys to definite places on the keyboard, decoupled from the user selected language.
http://stackoverflow.com/a/26688875 has some background on now to archieve this.
As a sidenote: would be great if you could port the craft/build menus from K-T as they're way more convenient to use than digging through the hirarchy...
So one important request, please:
Could you make the hotkey handling agnostic to language (using the scancodes for these, which are identical for whatever is printed on the keyboard) while for the rest use the translation provided by the operating system? This should fix the location of hotkeys to definite places on the keyboard, decoupled from the user selected language.
http://stackoverflow.com/a/26688875 has some background on now to archieve this.
As a sidenote: would be great if you could port the craft/build menus from K-T as they're way more convenient to use than digging through the hirarchy...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Spinnner
- Posts: 19
- Joined: Wed May 25, 2016 7:09 pm
Re: Amber Client
Wow! Dead horse hitbox is added now. Could you please do the same for domesticated pigs and domesticated baby pigs?