Amber Client

Forum for alternative clients, mods & discussions on the same.
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Aethyr
Posts: 323
Joined: Sun Jun 22, 2014 6:55 pm

Re: Amber Client

Post by Aethyr »

I think that shift+z +click should work for seeds
tomaty
Posts: 16
Joined: Tue May 26, 2015 7:32 pm

Re: Amber Client

Post by tomaty »

Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(
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Aethyr
Posts: 323
Joined: Sun Jun 22, 2014 6:55 pm

Re: Amber Client

Post by Aethyr »

romovs wrote:Update.

Currently, character/animal movement vectors are broken and won't be displayed (I'll fix this in next update either tomorrow or this weekend).
Stuff that uses pathfinding like auto-miner and ground leveler broken as well.

Post if you notice anything else misbehaving. I haven't had time to test everything thoroughly yet.
Henk_de_vries
Posts: 27
Joined: Fri Sep 09, 2016 11:38 pm

Re: Amber Client

Post by Henk_de_vries »

1.43.0:f9fa1286259dcf75b359dfc4841212d33555c8a3

java.util.ConcurrentModificationException
at java.util.HashMap$Values.forEach(Unknown Source)
at haven.LocalMiniMap$1.clear(LocalMiniMap.java:65)
at haven.LocalMiniMap.clearmap(LocalMiniMap.java:566)
at haven.MinimapWnd.clearmap(MinimapWnd.java:365)
at haven.MapView.uimsg(MapView.java:1588)
at haven.UI.uimsg(UI.java:316)
at haven.RemoteUI.run(RemoteUI.java:70)
at haven.MainFrame.run(MainFrame.java:268)
at java.lang.Thread.run(Unknown Source)

Hope this helps. Randomly crashed it seems.
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Iryn
Posts: 113
Joined: Wed Mar 03, 2010 7:33 pm

Re: Amber Client

Post by Iryn »

tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(
Confirming this, I get a crash when I try to fuel up the smelter.
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shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Amber Client

Post by shubla »

Iryn wrote:
tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(
Confirming this, I get a crash when I try to fuel up the smelter.
Romovs already said that this is due to pathfinder being disabled for now.
He will look at it later this (hopefully) week.
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romovs
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Re: Amber Client

Post by romovs »

Update.

Fixed a few things that got broken due to transition to floating points:
  • Tile centering (ctrl+x).
  • Crash while clearing up minimap cache.
  • Mussel picker and branch/coal fuelers from the extension menu.
  • Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.
Still broken:
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Amber Client

Post by DaniAngione »

Thanks for another version! Keep up the awesome work! :3
romovs wrote:
  • Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.
Man, I'm happy to read this kind of thing. <3 Hopefully we'll be able to get rid of a 'need' for nightvision one day, too :D
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Amber Client

Post by Granger »

On windows machines using QWERTZ keyboards the alt+Z hotkey isn't anywhere convenient (as Z and Y have swapped places for historical but now nonsensical reasons).

So one important request, please:

Could you make the hotkey handling agnostic to language (using the scancodes for these, which are identical for whatever is printed on the keyboard) while for the rest use the translation provided by the operating system? This should fix the location of hotkeys to definite places on the keyboard, decoupled from the user selected language.

http://stackoverflow.com/a/26688875 has some background on now to archieve this.


As a sidenote: would be great if you could port the craft/build menus from K-T as they're way more convenient to use than digging through the hirarchy...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Spinnner
Posts: 19
Joined: Wed May 25, 2016 7:09 pm

Re: Amber Client

Post by Spinnner »

Wow! Dead horse hitbox is added now. Could you please do the same for domesticated pigs and domesticated baby pigs?

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