dullah wrote:documentation
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Amber Client
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Amber Client
My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Amber Client
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
- Posts: 2513
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Amber Client
Please! I need auto-miner! I need tonns of coal! 
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Amber Client
That code is tricky, really.Granger wrote:One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
You can try to look at Map.java in Amber's sources to see what I'm talking about.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Documentation? Ain't nobody got time for that.dullah wrote:compiled some documentation to ease development ?
It takes some time to understand what is what, but that's true for a lot of such projects. Cryptic variable names you learn to ignore eventually and just infer the meaning from the assignment.
Sorry I derped when writing that post. It's not under extensions menu, but an option in Settings > Menu Settings.carcanken wrote:Did the mussel picker not make it to 1.43.1? I cant seem to find it but would be very interested in having it.romovs wrote:Update.
[*] Mussel picker and branch/coal fuelers from the extension menu.
That's also one of the reasons why I want to try to redo some elements especially the underlying data model and collision testing. But need to see how the push-off mechanics will work first.ekzarh wrote:That code is tricky, really.Granger wrote:One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
You can try to look at Map.java in Amber's sources to see what I'm talking about.
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Amber Client
This may take loooong time to be released.romovs wrote: That's also one of the reasons why I want to try to redo some elements especially the underlying data model and collision testing. But need to see how the push-off mechanics will work first.
We'd be happy with temporary solution until then. =)
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Update.
New:
New:
- Added pluck, clean, and butcher options to Menu Settings.
- Wound description now shows remedies which can be used to cure it.
- Temporary fix for QWERTZ keyboards - console command :kbd y -or- :kbd z to switch between the layouts.
- Crash when changing some video related settings before loging into a character.
- Option to show animals paths was removed and option to show other players paths was changed
to show only the path of your character. - Removed "Alternative" minimap controls option. Sorry, but it had to be done. If you were using it, now it's left click to walk, right click to interact with icons, middle button to move the minimap.
- shift+rmb for trasnfering all items from a stockpile was replaced with alt+click to be more consistent with the rest of hotkeys.
- Toned-down drying rack highlight colors.
- Updated Russian localization.
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Fostik
- Posts: 2513
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Amber Client
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
