Amber Client

Forum for alternative clients, mods & discussions on the same.
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Ysh
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Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Amber Client

Post by Ysh »

dullah wrote:documentation
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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dullah
Posts: 199
Joined: Sun Nov 15, 2009 7:09 am

Re: Amber Client

Post by dullah »

Image
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ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Amber Client

Post by ekzarh »

My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Amber Client

Post by Granger »

ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
Posts: 2513
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Amber Client

Post by Fostik »

Please! I need auto-miner! I need tonns of coal! :|
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Amber Client

Post by ekzarh »

Granger wrote:
ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.
That code is tricky, really.
You can try to look at Map.java in Amber's sources to see what I'm talking about.
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

dullah wrote:compiled some documentation to ease development ?
Documentation? Ain't nobody got time for that.
It takes some time to understand what is what, but that's true for a lot of such projects. Cryptic variable names you learn to ignore eventually and just infer the meaning from the assignment. :lol:
carcanken wrote:
romovs wrote:Update.


[*] Mussel picker and branch/coal fuelers from the extension menu.
Did the mussel picker not make it to 1.43.1? I cant seem to find it but would be very interested in having it.
Sorry I derped when writing that post. It's not under extensions menu, but an option in Settings > Menu Settings.
ekzarh wrote:
Granger wrote:
ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.
That code is tricky, really.
You can try to look at Map.java in Amber's sources to see what I'm talking about.
That's also one of the reasons why I want to try to redo some elements especially the underlying data model and collision testing. But need to see how the push-off mechanics will work first.
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ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Amber Client

Post by ekzarh »

romovs wrote: That's also one of the reasons why I want to try to redo some elements especially the underlying data model and collision testing. But need to see how the push-off mechanics will work first.
This may take loooong time to be released.
We'd be happy with temporary solution until then. =)
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romovs
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Location: The Tabouret

Re: Amber Client

Post by romovs »

Update.

New:
  • Added pluck, clean, and butcher options to Menu Settings.
  • Wound description now shows remedies which can be used to cure it.
  • Temporary fix for QWERTZ keyboards - console command :kbd y -or- :kbd z to switch between the layouts.
Fixed:
  • Crash when changing some video related settings before loging into a character.
Misc:
  • Option to show animals paths was removed and option to show other players paths was changed
    to show only the path of your character.
  • Removed "Alternative" minimap controls option. Sorry, but it had to be done. If you were using it, now it's left click to walk, right click to interact with icons, middle button to move the minimap.
  • shift+rmb for trasnfering all items from a stockpile was replaced with alt+click to be more consistent with the rest of hotkeys.
  • Toned-down drying rack highlight colors.
  • Updated Russian localization.
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Fostik
Posts: 2513
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Amber Client

Post by Fostik »

> update
> without autominer

https://www.youtube.com/watch?v=iUXAHc-ABoY
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13

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