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Leonard
- Posts: 54
- Joined: Mon Oct 19, 2009 3:44 pm
- Location: Vienna
Re: Game Development: Removed Grievous Damage From Ants
I noticed that the best way to burn hunger is to get hurt and heal up. Which is hilariously weird.
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Thodor
- Posts: 2
- Joined: Sun Mar 07, 2010 10:28 pm
Re: Game Development: Removed Grievous Damage From Ants
This game needs tapeworms. Then people who want to eat can get themselves infected on purpose.
If you want to lose stamina, do some ploughing by hand.
If you want to lose stamina, do some ploughing by hand.
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Alkarym
- Posts: 15
- Joined: Mon Feb 01, 2010 7:39 am
Re: Game Development: Removed Grievous Damage From Ants
in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't thrust anyone... that's also a reason why some will unite anf form community. but in the end, FORCING people together because of the monopoly over a ressource is just plain wrong!Jackard wrote:Exactly. The game really doesn't need more incentives for hermiting.Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.
people should band over ideas and principles, not ressources!
And besides: we are talking about LOW QUALITY ores found randomly, mines would have far better quality so in the end, thos that wish to go further would have to band anyway.
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Coldsteel
- Posts: 38
- Joined: Wed Jul 15, 2009 5:07 pm
Re: Game Development: Removed Grievous Damage From Ants
Alkarym wrote:in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't THRUST anyone...Jackard wrote:Exactly. The game really doesn't need more incentives for hermiting.Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.
Freudian slip?
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Alkarym
- Posts: 15
- Joined: Mon Feb 01, 2010 7:39 am
Re: Game Development: Removed Grievous Damage From Ants
i'm sorry? was there a typo? i'm french, quite bilingual imo but i do have some litle flaws with some words.. i know there's 2 type of thrusts... i meant the fate meaning, not the piercing with a sword one... 
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Removed Grievous Damage From Ants
Is there any way to get a reduction of how much hunger is filled with drinking wine/beer? Beer especially, as that fills quite a bit of hunger.
With the hunger fixes, this can screw you hard if you need to do a high TW job.
With the hunger fixes, this can screw you hard if you need to do a high TW job.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Removed Grievous Damage From Ants
wine is barely filling at all last i checked, but beer could definitely use some reduction imo
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Removed Grievous Damage From Ants
Yeah, your right. Wine is barely filling, my main beef was with beer.
A single tankard fills a crazy amount of hunger. You could live off of beer quite easily now.
A single tankard fills a crazy amount of hunger. You could live off of beer quite easily now.
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RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: Game Development: Removed Grievous Damage From Ants
I wish you could feed boars that attack you clovers in order to give you a brief respite in order to get away.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work