I would like to know is there any compiled findings about this matter around. My findings are so far confusing, clearly indicating that some factors are missing.
OBSERVATION.
Slaughtered a horse foal. Welfedness was at maximum, action performed by a character with both survival and farming vastly superior to animal's stats, with a good metal axe in hand, again, with qualities at least two times better than slaughtered animal quality.
The stats of the horse foal: q35-46-40, meat quantity 11, milk quantity 12, meat quality 91%, milk quality 108%, hide quality 98%, breeding 63; end-sta-met 111%-15-16.
Slaughtering has produced a corpse with the same ess-sub-vit as the alive animal had, q35-46-40.
The result of skinning was q32.7-41.4-30.1 raw horse hide, the foal had hide quality 98%.
32.7 is roughly 93.4% of 35
41.4 is exactly 90% of 46.
30.1 is exactly 75.25.% of 40.
Clearly there are additional factors that influence every stat of the final product.
Butchering produced entrails, intestines etc with qualities 31.5-39.8-28.7, the foal had meat quality 91%.
31.5 is exactly 90% of 35.
39.8 is roughly 86.5% of 46.
28.7 is exactly 71.75% of 40.
So, what's the matter?
In case the topic is still unclear (hardly believable), I'm going to post more results and invite dear gentlemen to participate in the study.
Edit: operation performed by a character with 100+ in every base attribute, and sufficient cooking (100+), farming (100+) and survival (74); increasing by 1 every neglected ability stat did not changed qualities of the products.
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MrPunchers
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zebratul
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Re: Quality of domestic animal products.
You're missing two important factors — butchering tool Q, which was stated before, and the biege satiety bar.
Some of them might have taken satiety damage, capping final product Q.
Some of them might have taken satiety damage, capping final product Q.
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Saergof
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Re: Quality of domestic animal products.
The tool quality is 135-132-100.
Biege satiety bar is welfedness bar and was at maximum.
I didn't think the satiety (red bar) is a factor that influences quality, assuming that welfedness can do that, but in case the satiety is also taken into account it was almost at maximum, just slightly went down after last time the animal was fed from the trough.
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OBSERVATION 2
Slaughtered adult bull, no more than two hours after his maturing.
ess-sub-vit: 18-16-18
meat quantity, milk quantity: 9-7
meat-milk-hide qualities: 99%-103%-107%
breeding: 14
welfedness: MAX
produced skin/bones: 12.4-13.1-12.5 (68.88%-81.875%-69.44%) (hide quality 107%)
produced meat/other stuff: 11.7-12.5-11.8 (65%-78.125%-65.55%) (meat quality 99%)
Totally different modifiers, comparing with the 1st observation. Now ess&vit has almost identical alterations, while sub is truncated significantly less than other two q-stats, making it the highest number in the final products despite being the lowest number of the animal/corpse.
It is unlikely that direct/linear softcaps are taking place, as the foal from the 1st observation had significantly better stats and yet get vastly better modifiers during the slaughtering.
Biege satiety bar is welfedness bar and was at maximum.
I didn't think the satiety (red bar) is a factor that influences quality, assuming that welfedness can do that, but in case the satiety is also taken into account it was almost at maximum, just slightly went down after last time the animal was fed from the trough.
-----------------------------------------------
OBSERVATION 2
Slaughtered adult bull, no more than two hours after his maturing.
ess-sub-vit: 18-16-18
meat quantity, milk quantity: 9-7
meat-milk-hide qualities: 99%-103%-107%
breeding: 14
welfedness: MAX
produced skin/bones: 12.4-13.1-12.5 (68.88%-81.875%-69.44%) (hide quality 107%)
produced meat/other stuff: 11.7-12.5-11.8 (65%-78.125%-65.55%) (meat quality 99%)
Totally different modifiers, comparing with the 1st observation. Now ess&vit has almost identical alterations, while sub is truncated significantly less than other two q-stats, making it the highest number in the final products despite being the lowest number of the animal/corpse.
It is unlikely that direct/linear softcaps are taking place, as the foal from the 1st observation had significantly better stats and yet get vastly better modifiers during the slaughtering.
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Potjeh
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Re: Quality of domestic animal products.
Animal product q is softcapped by food eaten q. Babies start with food q equal to their mother's milk q.
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Saergof
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Re: Quality of domestic animal products.
Aaaah... *facedesk* This is just... Somehow I expected that if the low-q swill will be the case, animals would start to lose their q similar how chickens do.
Is the "eaten food q" equal to the average q of all swill that animal has eaten through his lifetime, or is this something more tricky?
Is the "eaten food q" equal to the average q of all swill that animal has eaten through his lifetime, or is this something more tricky?
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MagicManICT
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Re: Quality of domestic animal products.
This as far as I know. If you traded for higher quality animals than you had crops, then it can be a factor, but most people usually have higher Q crops than their animals due to the rate quality rises. (It used to be a good 30-40% faster per point of quality on crops... not sure what it is now.)Saergof wrote:Is the "eaten food q" equal to the average q of all swill that animal has eaten through his lifetime
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Potjeh
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Re: Quality of domestic animal products.
Yeah, fodder q has no connection at all to stats, you can raise animal q even with q1 fodder (I tested this with pigs last world). Of course, that won't do you much good because the products will be capped to hell by fodder.
Anyway, I distinctly remember in legacy trying to raise calf q with barreled milk and they always grew up before they reached their full q. However, I think that food q was only tracked a week or two back and food q at birth was weighted to be like a week worth of eating, but my memory is a bit fuzzy. Unfortunately there's no realistic way to test any of this because we can't actually see food eaten q now, unlike in legacy where it was on the animal's info sheet
Anyway, I distinctly remember in legacy trying to raise calf q with barreled milk and they always grew up before they reached their full q. However, I think that food q was only tracked a week or two back and food q at birth was weighted to be like a week worth of eating, but my memory is a bit fuzzy. Unfortunately there's no realistic way to test any of this because we can't actually see food eaten q now, unlike in legacy where it was on the animal's info sheet
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Saergof
- Posts: 96
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Re: Quality of domestic animal products.
I see. The swill q must really softcap my animal products. Thank you all very much for the clarification.
It is somewhat disappointing to see that I can't make swill entirely from pumpkins to save effort and must at least mix them with high-q crops.
It is somewhat disappointing to see that I can't make swill entirely from pumpkins to save effort and must at least mix them with high-q crops.
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Potjeh
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Re: Quality of domestic animal products.
You can feed your breeding cows with crap swill and feed milkers with high q swill. That way you can have a large breeding pool with easy stuff like pumpkins so you can get milk q up faster, and still have good milk continuously. Of course, your maws will be crap, but that shouldn't lower cheese q too much.