FictionRyu wrote:
Now there's a game update..I wonder how easy this game update will blend with the client..
There weren't any changes in this patch which require client update so it should work fine.
Oh really? I just figured the client was needing an update since most of the updates I've been present for have required it and I hadn't actually tried getting on yet. Lol. Thanks!
Scooby Doo taught us that the real monsters are humans.
Aethyr wrote:
keep editing: can you add a quick toolbar for the belt like the one for the hands?
Was just thinking about that too
I was just thinking that there could be a problem, belts have different slots (as now poor has 1, hunter has 2). Devs plan to add more belt/more slots. Could be this a problem?
Aethyr wrote:
keep editing: can you add a quick toolbar for the belt like the one for the hands?
Was just thinking about that too
I was just thinking that there could be a problem, belts have different slots (as now poor has 1, hunter has 2). Devs plan to add more belt/more slots. Could be this a problem?
It will definitely require some work but it's most likely doable. I am more concerned about the visual aspect and how to fit it on the screen. I never liked how the quick hand slots turned out but alas I can't draw. Probably will just expand the quick hands slots to contain belt slots as well and color them differently...
romovs wrote:
It will definitely require some work but it's most likely doable. I am more concerned about the visual aspect and how to fit it on the screen. I never liked how the quick hand slots turned out but alas I can't draw. Probably will just expand the quick hands slots to contain belt slots as well and color them differently...
To be honest I prefer if you can keep those two separated, quick hands slots fit well just over the buid/craft menu. But I can understand if you prefer other solutions
and keep going, you're great!
(any news about the steel crucibe autofueler? I cannot produce steel as an hermit right now )
So is auto digger fixed with auto miner since you got the path finding fixed for it, or do we still have to wait for auto digger? Because I haven't been playing Haven since I've been waiting for that to be fixed. :p
Ophaq wrote:So is auto digger fixed with auto miner since you got the path finding fixed for it, or do we still have to wait for auto digger? Because I haven't been playing Haven since I've been waiting for that to be fixed. :p
Just fixed it a few minutes ago. I'll push an update with it a bit later today.