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Bawhoppen
- Posts: 135
- Joined: Mon Sep 19, 2011 3:47 am
Re: Prelude: Happy New World!
Ability to increase inventory by paying is a bit silly though, is it really necessary?
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Prelude: Happy New World!
I think the combat stat cap thing is a nice compromise. It'll be neat to see how that turns out.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: Happy New World!
Yes. All the moneys to the devs.Bawhoppen wrote:Ability to increase inventory by paying is a bit silly though, is it really necessary?
Last edited by strpk0 on Wed Dec 28, 2016 9:39 pm, edited 1 time in total.
Granger wrote:Fuck off, please go grow yourself some decency.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: Happy New World!
Recent updates have been lackluster and you haven't really changed anything with kingdoms or siege at all or really made any of the suggested changes but okay.
Lots of changes are needed and not just for siege and kingdoms but those are the two big ones in my opinion. Stat caps aren't a fix to the botting issue either.Astarisk wrote:Some changes to sieging is going to be needed, else nothing will be sieged in the coming world. With the way the current mechanics interact, all the larger factions are going to aim to create an impossible to raid mega-structure now that they have a chance to start their village fresh.Siege & Kingdoms
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We have no immediate changes planned, except in that we would like to make some changes to Kingdoms, to soften the initial rush toward claiming as much land, and as many opponents, as possible. Feel free to make suggestions.
Not pay to win but it does look like a money grab and why should they get it? Next world will be the same as this one and majority of players are going to quit after the early game and we'll be in the same scenario we are now, as we are every world because they keep wiping before making any meaningful changes to the end-game.MagicManICT wrote:inb4 "pay2win!!!!11one"
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Prelude: Happy New World!
Could the size of the new world be close to world 8? With kingdoms a massive world would be better I think lol.
Combat caps sound like a great middle ground for combat type folks. I am hoping that the changes also help with the cash flow a bit. Less alting ect....
I hope you still have a strong development time wise even if you have a few other things to do. Even a small update as has been proven can make a massive difference. Keep those up if anything.
But in truth I did feel that the new world was at a good time when the gilding system came into the game, but that was an easy fix of just restarting. Kingdoms though to be fully expressed likely need ya a world reset, they are end game world building type of deals that adding halfway threw a world kind of messes up a better development.
yes but as the deves have been told by me I have mixed feelings a bit, but meh. I am glad I learned the newer combat system though before the reset, no i am not perfect. But hell I can kill bears at least and that is good. Ill think on some more suggestions then the world size, but ya.
Combat caps sound like a great middle ground for combat type folks. I am hoping that the changes also help with the cash flow a bit. Less alting ect....
I hope you still have a strong development time wise even if you have a few other things to do. Even a small update as has been proven can make a massive difference. Keep those up if anything.
But in truth I did feel that the new world was at a good time when the gilding system came into the game, but that was an easy fix of just restarting. Kingdoms though to be fully expressed likely need ya a world reset, they are end game world building type of deals that adding halfway threw a world kind of messes up a better development.
yes but as the deves have been told by me I have mixed feelings a bit, but meh. I am glad I learned the newer combat system though before the reset, no i am not perfect. But hell I can kill bears at least and that is good. Ill think on some more suggestions then the world size, but ya.
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Prelude: Happy New World!
Yeah, I'm pretty happy with the changes. Though maybe lower the combat stat cap, 999 is a bit much. If it were 400/500, I think it'd encourage more combat, plus the end-game people will probably have higher quality gear anyways.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: Happy New World!
Well, the point was that it's been on our minds since we added those things, more or less.Kaios wrote:Recent updates have been lackluster and you haven't really changed anything with kingdoms or siege at all or really made any of the suggested changes but okay.
Area-wise, not a very large degree of the current map has been claimed by kingdoms.Redlaw wrote:With kingdoms a massive world would be better I think lol.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: Prelude: Happy New World!
Altought I have full intention subbing for next world, a stacking LP bonus is, as Kaios put it, seeming too much like a money grab. The inventory size on the other hand, seems reasonable.
Also, a combat stat cap of 999 is one you might as well not have.
And yeah, please do away with the tri-quality.
Also, a combat stat cap of 999 is one you might as well not have.
And yeah, please do away with the tri-quality.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: Happy New World!
I won't even bother extending the thread 10 pages more than it needs to be by whining about it because I'll be saying the exact same things I said last world when you implemented the end of world altar thing so I'll just be repeating myself. Point is, here we are again.loftar wrote:Well, the point was that it's been on our minds since we added those things, more or less.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Prelude: Happy New World!
Why a large world and the rest might change that, somethings are end game-ish so starting with em at the start is nice. I love the idea of a more organic growth for some things (I try and do that with my stats).loftar wrote:Area-wise, not a very large degree of the current map has been claimed by kingdoms.Redlaw wrote:With kingdoms a massive world would be better I think lol.