one problem with your contention: the current system is no betterwolf1000wolf wrote:One problem with this suggestion: Does nothing for when your casual player faces home invasion.ricky wrote:i've brought this up once elsewhere, might have been brought up again in this thread, but i cant be arsed to read through it.
here's my two cents:
like runescape, those who initiate combat (the attackers) will recieve a "skull debuff"(which should last probably 2-4 real life weeks.
skulled players will die permanantly. permadeath. character lost upon death.
regular, non skulled players will drop all items and respawn at their hearthfire upon death.
add a "recently deceased" debuff that lasts 24 hours after first death - if theyre killed again, they die permanently. permadeath. character lost upon death.
initiating combat with a skulled opponent will not skull any character.
If your home invaders already broke down your walls to circumvent the visitor buff, then you're fucked to begin with.
of course, this isnt a panacea to solve all the game's pvp problems, but perhaps its a step in the right direction.